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Harp gets introspective

From: Kevin

Subject Harp is introspective

Harp listens to the report from Surin, Salix and Allistair. Running water? How was he supposed to fight that? How do you conquer the rain? Defeat a river? Orcs, kobolds, bugbears, that he understood. Even those hounds from hell they had just faced he understood. They were flesh and they could be killed. But how do you fight water? And a door hot to the touch? What could do that? Fire? But what type of fire could do that? Did it have something to burn?

Harp brain started to hurt again. The self doubt that he shadowed him this whole trip starts to nibble at the back of his mind. He was unworthy and unqualified for this. He did not have the experience as a fighter, not the wisdom of one of the other brothers to accomplish this task. How many times had his decisions proven to be poor ones, even disasterour? Maybe the taunts of his childhood were true. Maybe he was little more than a beast, without the brains to be more than a beast. He felt his heart was good, but his ability seemed lacking. He was going to doom this mission to failure, despite his best efforts.

Then, slowly emerging from the depths of his soul, came the vision he had encountered prior to their leaving on the mission. The avatar of Heironious had given him peace and comfort. The Battlelord had seen fit to grant him some small increase in grace. The Battlelord must see something Harp could not. As the image grew stronger in his mind, his resolve and confidence increases. The Battlelord would not have allowed the elders of the Order to send him on this mission if he was destined to fail.

They had provided him with exceptionally able companions, each well versed in their fields. All he had to do was utilize those abilities effectively. That was his challenge. But would he be up to that challange. Mund just tolerated him. Ragnar, while a fellow brother, was still a bit of an enigma. Maybe Harp could learn something from him if he got to know him better. A dwarf brother was about as unusual as Harp was. Kal seemed to have finally come to accept Harp, at least for this mission. Harp was unsure of how they would get along in other cirmcumstances. The elf was fast, but impetuous, and not nearly hearty enough to be a true fighter. But those damn spells he could call upon - they could really even up a battle. Salix, Ran and Surin he had knows the longest, and they, at least, accepted, even supported him. He would have to keep that in mind. He did have friends, he would just have to trust and rely on them more. He would have to be humble and realize he could not do this on his own.

OOC: Sorry for the long post, but with Mark out of town plying Karl with chocolate chip cookies, I thought a bit of maudlin RP'ing would be in order.

Any one with any idea's about these doors?

What to do

From: Karl

Subject Who knows what

Knowledge check: What does Salix know about elementals? I'm guessing he should know *something* since he can summon one. (Alas, only a little one).



From: Porter

Subject Who knows what

I'm all for opening the doors, running away, and closing the outer door. Whatever happens, it should be more interesting than "kick open door, kick butt", which we've been doing for so long.



From: Kevin

Subject What to do

OOC: I would love to watch that combat, but I am afraid that staying in the room to watch would be detrimental to our health. I think the idea of making someone invisible, having them open the two doors, letting the heat and the water fight each other while invisible guy scurries out of the room. We then wait for the steam to settle and finish off the "winner". Now, if any of our smart people can plausibly come up with that idea, we will be in good shape.



From: Porter

Subject What to do

That's exactly what I was talking about.

Some options for opening the doors:

Have one invisible person open both doors. Problem: Maybe the creatures inside can see invisible.

Have two people open the doors simultaneously. (one could be invisible)

Rig up some ropes so that they can both be opened simultaneously down the hall.

How much healing do we have left right now? None? Mund is definitely willing to "doorbell ditch", but he's injured right now. Of course, he'll instantly go up 10 HP when he rages, so that will help.



From: Kevin

Subject What to do

OOC: I think we need to find out what "we" can learn from Salix and Allistair. Between the two of them, hopefully they can "recognize" what these are and what abilities they have. We can set the plan accordingly. If we had a monk, I would use him since he could probably run 150' as a double move action (not sure if that is right, but they run faster than most folks). We just need to make sure our "characters" know what these things are.

We have scrolls, but minimal spell healing left.



From: Kevin

Subject What to do

Mund doesn't need to know more to like this idea. Knowing nothing about what's behind those doors, he still likes the idea.



From: Josh

Subject What to do

Kal is a strong supporter of the idea and volunteers to open one of the doors.



From: Porter

Subject What to do

*head a-splode*



From: Derek

Subject What to do

Allistair did make the suggestion even before we had any idea of what was behind them, so I don't think it would be OOC at all to do that.



From: Porter

Subject What to do

That's exactly what I'm responding to. Alley mentioned it, and Mund jumped on the idea.



From: Karl

Subject What to do

Well, Salix does still have one 2nd lvl prayer left. And he can summon an elemental (small) with it. I imagine one of them could open a door.



From: Porter

Subject What to do

Brilliant!

We could have Mund (the fastest character) invisible, ready to open a door. As soon as the elemental opens the other one, Mund will open his door and high-tail it out of there. Even if something can see invisible, it will probably pay more attention to the elemental that isn't running away than the human that is.



From: Kevin

Subject What to do

OOC:I think having Salix summon a water elemental, having it open the Hot Door, while an invisible Mund opens the Water door makes the most sense. The hot creature would probably respond to the water creature in front of it, and the water creature would respond to a small one of its kind being attacked by the fire creature (assuming that these are in fact those items. Mund high tails it out of there after opening the door, and maybe, just maybe he and Harp can watch from the door, ready to pull it closed if needed.

Man, I would really love to watch those two fight.



From: Porter

Subject What to do

Hopefully Mark will let *us* know what happens even if our characters don't.



From: Kevin

Subject What to do

OOC: Props to Allistair for the idea. I just hope the knowledge rolls will allow us a reason to do this.



From: Allistair

Subject What to do

It would probably just make a lot of steam, instantly obscuring your vision. If you really want to see it up close though, Allistiar could cast rope trick, and we could all climb up and watch from the window, with the elementals below being completely oblivious to us.



From: Porter

Subject What to do

That's one of the coolest ideas I've ever heard.



From: Ashley

Subject What to do

Wait, there's a window?



From: Derek

Subject What to do

It sure is.

http://www.d20srd.org/srd/spells/ropeTrick.htm



From: Karl

Subject What to do

Well, I think even if the knowledge rolls don't tell us they are elementals, the fact that one is hot and one is "watery" would be clue enough that they may be opposites and could be enticed to battle each other.

Also, I was thinking that if a water elemental opens the door and attacks, even if the fact that it's a water elemental doesn't win the sympathies of the other water elemental (if that's what it is), the fire elemental (if that's what it is) might think our elemental is in league with the other one and attack it out of self defense.



From: Jason

Subject What to do

And a microwave for the popcorn too!



From: Kevin

Subject What to do

OOC: Harp will get out his +2 swimsuit of tanning, just in case.

Where is the DM when you need him?

Oh, that right, meeting with Karl and the other Orney folks.

Rope trick and English

From: Randy

Subject Next week

I will be on vacation next week and will probably not be checking email often if at all. If we get into any more battles, Ranthir will probably want to continue making use of his newfound ability to get two attacks to connect in one round and so will offer to be on the front lines unless his wounds become too great. I only hope that he is still alive when I get back.



From: Porter

Subject Rope trick

Since the spell only lasts 1 hour/level, we can't sleep/heal up there.



From: Derek

Subject Rope trick

Correct. Rope trick really isn't useful for resting. It is good for hiding or temporarily running away, though.



From: Kevin

Subject Rope trick

Did we determine if there is a window?

Probably would still have an obscured view, given all the steam that would likely be produced.



From: Ashley

Subject Rope trick

Dude, if I found a window I would *get the heck out* and try to find a back door or something. Screw the showdown. :P



From: Porter

Subject Rope trick

There is a window.



From: Ashley

Subject Window

I'm all for a good mass monster defenstration.



From: Porter

Subject English

http://www.galacticcactus.com/english/



From: Derek

Subject Rope trick

I'm afraid the window doesn't quite work that way. The window is invisible from the outside. Creatures that can see invisible can see the window, but they cannot see through it, and the window is indestructible from the outside.



From: Kevin

Subject Rope trick

Is this some type of special window?

Or am I missing the joke?



From: Porter

Subject Rope trick

It's no joke.

Go read the link that Derek provided:

http://www.d20srd.org/srd/spells/ropeTrick.htm



From: Kevin

Subject Rope trick

Sorry, now I understand. The room is related to the rope trick spell, it is not related to the room we are in. I thought you were saying that the rope could get us up to a window that already existed. Shows what happens when you never play arcane spell casting characters.

Only 2 more days until Mark returns and we find out what happens.

Joy, joy.

Back in town

From: Mark

Subject Back in town

Ok I am back. Have actually been back for a few hours but have been unpacking and stuff.

I will be going through the-mails tonight and doing some basic responses and will try and get caught up tomorrow.

The plan, Mund and Salix

From: Mark

Subject Plan

Ok is this the plan?

Allistair casts Rope trick and everyone but Salix and Mund climbs up. Mund is invisible. Salix casts Summon natures ally and calls a small elemental. He then climbs the rope. Mund and elemental each open a door.

I need to know where on the map the rope trick will be. I also need to know what type of elemental Salix will summone. I also need to know what Mund will do after he opens the door.



From: Karl

Subject Plan

Pretty sure Salix will summon a water elemental and have it open the hot (fire) door.

Has anyone thought about what we do if these two (?) things do not end up killing each other? I mean, after a few hours we're gonna fall outta the sky (so to speak) and Salix would rather it not be into the midst of two dragons, or 15 elementals still alive from the winning team, etc. ;-)



From: Kevin

Subject Plan

OOC: I was only partly serious about wanting to see the fight. Harp will want to have everyone out of the room, with only himself at the door, waiting to close it as Mund comes dashing out. My understanding was that Allistair was going to cast invisibility on Mund, Salix was going to summon the small water elemental, have it open the hot door while Mund opened the "water" door. Mund was then going to boogey out of there, back to the door into the T-room, where Harp will be waiting to close it if anything comes their way. IF, and this is a big IF, Harp can watch from where he is and is not being threatened, he will keep the door open, but if he sees the smallest hint of danger coming toward him, he will close the door. Officially, Harp does not know what these are, until he hears from Salix or Allistair. He will not risk the group on the Rope Trick - lets just leave the room and let these guys fight themselves.



From: Karl

Subject Plan

Well, if Harp's waiting to hear from Salix, Salix doesn't know either. If forced to provide a possibility, Salix will hesitantly offer that they *might* be elementals of some kind, but in this magical construct they could also be something he's never heard of. After all, he'd never seen a dog breathe fire. Maybe one room has a water-breathing buffalo and the other has a fire-breathing horse.



From: Porter

Subject Plan

We're not going to be inside the rope trick, so that isn't an issue.

If they don't kill each other, then tomorrow we go in and clean house.



From: Kevin

Subject Plan

OOC: These knowledge checks are becoming a pain in the ass (pardon my language). Maybe the one room is a replicated bathroom from Paul Brown Stadium during halftime of a Bengals game.



From: Kevin

Subject Plan

OOC: So long as one is dead, and the other is greatly wounded, we might wnat to finish it up now. We will wait and see.



From: Porter

Subject Plan

I meant if they don't even *try* to kill each other.



From: Porter

Subject Plan

I have no problem with waiting and seeing.



From: Mark

Subject Salix and Mund

After what seems like a week of discussion, the party decides on a plan. Most of the party moves back to the door into the room, with Harp remaining at the door. Allistair takes a few seconds to review the invisibility spell; it has been a while since he has used it. Chanting the words and touching his brother on the shoulder, he watches Mund fade from view. The barbarian gives a small yelp and then gives a childish laugh. Allistair hustles back out of the room, leaving Salix as the only obvious person still in it.

The druid stands next to Harp, looking a little nervous. He had never summoned an elemental before. He knew that they could be wild and very powerful. Looking at Harp one last time, Salix kneels down on one knee and starts the chant. It is similar to the one for the hippogriff but with a different tone to it. The chant has a fluid sound to it and the words hint at the sound of a brook on a summer day. At the corner of the room (room A) there is a shimmer and a three foot high splash of water forms. Mund looks on in amazement, wondering why the water does not collapse and cover the floor.

At Salix's mental command, the water form moves to the door. Mund turns and prepares to match the small elementals actions. He watches as the thing reaches a watery hand up and pushes on the latch. As the catch releases it pushed the door open. Mund does the same and takes a quick look in. The room is well lit with a fountain in the middle, about 6 feet high. It is spraying water up and out into the room. The room seems to be a pool; how deep it is impossible to tell.

As Mund turns to run back to the party he catches a glance into the other room. He can see what looks like braziers or something set in the floor, flame coming from them. There seems to be six of them. As he runs he sees the little water thing enter the room. Then his angle is cut off. Mund makes a b-line for the door where Harp is waiting. When he gets there, he turns back to see what, if anything has followed him. He sees Harp looking intently and decides to have a little fun. "Boo" he yells in Harps ear. The 1/2 orc jumps and almost cuts Mund in half with the slash that follows. Luckily for the barbarian, Harp has no idea of where he is. "Whoa, whoa. Just me havin a little fun. Nothin coming out of the room we can see."

OODM: Now what?


Mund and Salix, Mund goes looking

From: Porter

Subject Mund and Salix

Mund tries to pick Surin's pocket as a joke, just to see if he can.



From: Kevin

Subject Mund and Salix

Regaining control of himself after Mund's little prank, Harp thinks to him self - Great,another of his plans already going bad. Whoever designed this place had a real wierd sense of humor.

"Mund, do you want to risk taking a step into either room? Maybe something will happen then?Harp looks back over his shoulder - "Allistair, how much time does Mund have in this condition?"

Assuming Mund agrees to go back - "Mund, see what you can back there - if crossing the doorway does anything, if you can see the key, if there looks like anything odd (other than what is there).

OOC: Any other suggestions guys (and gal) ?



From: Porter

Subject Mund and Salix

Mund's replies comes from a ways off, over by Surin, who jumps and gives out a small yelp when Mund speaks up. "Um, sure. I'll go check it out."

Mund approaches very cautiously. He realizes that he's still pretty weak from the doggie battle, so he's ready to turn tail and run at the first sign of trouble.



From: Derek

Subject Mund and Salix

"That invisibility spell should be good for five minutes. That should be enough for him to check out the rooms."

Allistair tries to talk loud enough so that Mund can hear. "That invisibility will keep you invisible even if something attacks you. But if you attack back you will instantly become visible again! Also your footsteps will be visible in water!"



From: Karl

Subject Mund and Salix

Salix pipes up. "Harp, let me send the elemental in to check things out."

If Harp agrees, Salix will send the elemental in to check out the fire room, telling it that if it encounters any creatures, it should try to lure it/them into the main room, toward the fountain room.



From: Porter

Subject Mund and Salix

Mund still sneaks forward to see if this works.



From: Kevin

Subject Mund and Salix

"Salix, go ahead with the elemental, but I want Mund to also look around while he still has time.

Do you hear me Mund?" Harp asks, looking around.



From: Mark

Subject Elemental

Karl, I had assumed that you had already sent the small elemental into the fire room. You do not have any type of telepathic link with the creature and the thing is only summoned for 6 rounds or 36 seconds. By the time Mund gets back and Harp asks him to return and look, the elemental would be gone.



From: Mark

Subject Mund goes looking

Even invisible Mund finds that picking someone's pocket is not as easy as it looks. While he is able to get up close to the halfling, his fumble fingers draw Surin's attention (Slight of hand, 2+3=5 vs. spot check 4+10=14, fail.). The halfling looks down at his pouch, wondering why he felt a tugging at it. Mund laughs to himself and moves back up to the front of the back, bumping his brother on the way.

When Harp asks him to go check out the two rooms Mund replies from where he is. Several of the party members jump at his voice which gives the barbarian no small sense of glee. Being very careful to keep as straight a line to the exit as possible, Mund works his way back to where he can see in both of the rooms. He reports back to the party "Salix, don't see you little water thingy, but it's so hot in there that I bet it went up like a poof of smoke. Them's some big fires in there too. Almost touchin each other. Some type of metal thing in the floor, holding the coals or something. Now this other room here, it just seems plain peaceable. Water don't look too deep and that is a might perty fountain in there. Like to meet the nymph that had model for that one. "With that Mund heads back to the party, talking as he goes. "I didn't find anything but I didn't get too close either."

OODM: Ok now what.



From: Derek

Subject Mund goes looking

Allistair could pop a couple of fireballs in the water room, if a trigger-happy response is called for.



From: Porter

Subject Mund goes looking

Why not? Let's spend our spells, then go back and rest.



From: Kevin

Subject Mund goes looking

OOC: Mark, did Mund actually enter either of the rooms?



From: Porter

Subject Mund goes looking

No.



From: Mark

Subject Mund goes looking

Porter is correct, Mund did not enter any of the rooms. He got within about 5 feet of each doorway.

Turn

From: Mark

Subject Turn

Randy is on vacation and we have heard from Derek and Porter. Still waiting on Jason, Josh and Ashley. What are you guys going to do?



From: Kevin

Subject Turn

Harp is concerned. This had not turned out the way he had planned, or hoped. He wanted to see if entering the rooms would trigger anything, but that hadn't happened. Allistair was for tossing in a fireball to see what happened, but if there was nothing there, it would just be wasted.

Harp is unsure of how to proceed, but finally makes a decision.

"Mund, before your time runs out, you, me and Allistair are going to head down to those rooms. I want you to just put a foot into the water room, I will just step into the fire room, and Allistair will stay in the middle, ready to cast his fireball spell if something happens. If something does, we run back to here - I will take the rear since I have not taken any damage yet today. If nothing happens, then we can decide if we want to rest and heal up or go ahead and search these rooms today."

OOC: If anyone has other suggestions - I am all ears. I am wary of just casting a fireball with nothing to cast it at - a bit of a waste. If we can trip something into appearing, then fireball away, so long as it it the water side.



From: Porter

Subject Turn

Mund points out that casting a wasteful fireball is no more wasteful than not casting it at all.

Mund is also concerned about stepping into danger -- he's very aware he's still not up to full strength. (His hit points are still low.)

Mund will go ahead and play along, but will make sure that he uses one of his rages before doing so. (To maximize his hit points.)



From: Ashley

Subject Turn

He's throwing a fireball at the darkness!

Surin will hang back, waiting to see where he can be of use in this setup. He hopes Mund's footfalls aren't as obnoxiously loud as he hears them to be.



From: Porter

Subject Turn

Mund also points out that we can always just close the doors and we'll be back to where we were.



From: Jason

Subject Turn

Ragnar doesn't have much to do with this plan, nor does he have manyspells left for the day. If asked, he's in favor of ending for the day(after closing the doors) and going back tomorrow.



From: Josh

Subject Turn

OOC: Sorry for the inactivity, I just haven't felt the need to weigh in. Kal's just hanging out listening to the plans. He doesn't seem tohave much of an opinion.



From: Kevin

Subject Turn

OOC: In the words of Valeria (Conan's girlfiriend) - do you want to live forever?

IC: Harp hears Mund's concerns, and starts to retort about just doing what he was told. But, at the last second, Harp bites his tongue. Mund had stood up in front of those fire breathing dogs while Harp had stayed in the second rank. Mund was still showing the effects of that fight (well, when he was visible, at least). Harp takes a deep breath, calms his mind, thinks about their situation, and looks at the group.

"Most of us are too spent to be of any use if something were to spring up in one of these rooms. I am going to take my advice from before - Mund, you, your brother and I can go down to the water room and toss in a fireball, and then we will leave and rest for the remainder of the day and night, and we will come back here tomorrow, fresh and prepared to meet water and fire."

OOC: Spell casters, think about what spells you have that will provide protection from fire - water is a little harder to protect against, but fire can be protected against. We can also work on those spells that can do damage to these elements.



From: Porter

Subject Turn

Mund recommends that they close the fire door first and *then* lob fireballs into the water room.



From: Kevin

Subject Turn

Harp agrees and will head out with Mund and Allistair.

Three go forward, vacation

From: Mark

Subject Turn

I will try and get a turn out at lunch today.



From: Mark

Subject Three go forward

After a quick discussion on tactics Mund, Harp and Allistair head towards the two open doors. The mage and the warrior stop at the corner while the invisible barbarian moves towards the door to the fire room. They do not see Mund but they do see the door swing quickly shut. A small sigh of relief comes from where Mund must be standing. The two soon hear Mund next to them again. "OK folks, by my guestimation I only got a little time left on this no seey stuff, so let's get a move on."

With Harp next to the door and Allistair about 15 feet back from the door Mund takes a step into the room. He takes a careful step down and gently places his foot into the water. It is about a foot deep. The fountain in the middle continues to spout water.

OODM: OK do you make any noise, thrash around, anything? Mund has one foot in the water and one foot on the dry floor outside the room.



From: Porter

Subject Three go forward

OOC: How is that last statement OODM? It seems like the exact kind of question a DM needs to ask. ;)

No, Mund does not. He'll stand there for a few seconds as still and quiet-like as he can. If Harp doesn't say anything else, he'll walk back to Allistair and Harp and say "Well, I put my foot in the water, and nothing happened. Alley -- let's drop those spells of yours in there and let's get gone."



From: Kevin

Subject Three go forward

Harp agrees, getting ready to pull the door closed after Allistair throws in the fireball.



From: Kevin

Subject Vacation

OOC: I am the next person in line in this world to take vacation. I will be travelling starting this Friday through Sunday the 23rd. I will have intermittent access to computers and will check in, but hereby give control of Harp to my brother, who has the best idea of what the big lug would do.

Hope we have some fun.



From: Derek

Subject Three go forward

Allistiar will follow Harp and Mund's suggestions, chucking in a fireball as soon as they are ready. He will follow thier lead as to run away or stay and investigate.



From: Ashley

Subject Three go forward

Surin makes his way to the doorway so he can see the goings on, keeping an eye out just in case something tries to take them by surprise.



From: Jason

Subject Three go forward

Unless Harp has Ragnar doing something else, Ragnar will be standing in the wolves' room by the door to the hallway, ready to pull it shut behind the fleeing party members if it comes to that.



From: Josh

Subject How far

OOC: How far are they from the rest of the party?

Fire in the hole

From: Mark

Subject Three go forward

50-60 feet I think. I would have to check the map.



From: Mark

Subject Fire in the hole

With Mund's comment, Harp motions the barbarian back from the room. He signals to Allistair and steps to the side so that the mage can have a clear shot into the room. Allistair takes out the pinch of sulpher from his puch and chants the spell for a fireball. Aiming it at just past the fountain, he releases the energy and it flies to the spot he had picked. In an instant the room explodes into fire, whisps of it flickering out of the door. Over the sudden hissing of water boiling Mund thinks he hears the sounds of a crashing wave.

As soon as the fire retreats, Mund steps in and closes the door as fast as he can. Just as the door closes he hears something forceful hit the door on the other side. The door shudders a bit and some water dribbles from underneath the bottom lip. But the door stays closed.

OODM: Ok what now? Rest or attack?



From: Porter

Subject Fire in the hole

Mund gets behind his brother and the Orc, gives them both a shove, and says "Come on, let's get out of here!"



From: Mark

Subject Distance

They are closer to 80-85 feet from the door way into the hallway.



From: Kevin

Subject Fire in the hole

Harp will go along with Mund's suggestion, not yet knowing what Mund has heard, but trusting in his judgement.

Resting and water

From: Mark

Subject Resting

Mund hears the crashing sound behind the door and water seep beneath the threashold and rushes to his brother and Harp, pushing them back towards the door into the room. So violent is his movement that his contact with two dispells the invisibility. "Back from the door, move it now!" he shouts, huslting the two away from the closed door. The mage and the 1/2 orc do not hesitate and turn and hustle themselves out of the room. Once there Surin closes the door and follows everyone out to the main room.

Mund relates what he heard and saw as he closed the door. "Mund, " Harp says " I think I speak for you brother as well when I say thanks. Let's hope that that door can keep whatever that thing was in that room, or at least until we can rest." Mund blushes a bit at the compliment. "Ok, I know it has not been that long since we rested up, but lets set up a schedule so that Allistair and Kal can get their spells back and then Ragnar, Salix and I can do our meditation."

"Mund, why don't you, Salix and your brother discuss what you saw and see if those two can come up with any ideas on how to take these things on. I would really like to finish those two rooms and maybe another before we have to rest again. "

"Brother Ragnar, I think it might be time to use some of those scrolls we were given. I don't like the idea of using up half of the healing grace we can get before we even start next time. I think we should heal up Ran and Mund since they took most of the damage in the fight against those dog things."

OODM: Ok the party is resting over night/24 hours. Please do what role playing you want to do.



From: Porter

Subject Water

Am I correct that Mund didn't see anything besides a pool of water?

When Mund put his foot into a foot of water, was that a foot in or a foot of depth?

Did the water seem to be behaving naturally?



From: Mark

Subject Water

He did not see anything that set off any alerts in his head (Spot check).

The water was 1 foot in depth.

What Mund knows about water is related to how often he showers. :) But no the water did not wink at him or talk to him or flow up hill. Or at least not that he noticed. (Spot check).



From: Porter

Subject Water

How did the water stay in the room? Was it like a gigantic swimming pool?



From: Mark

Subject Water

Yes, I guess. I thought I said that Mund had to step down to put his foot on the floor in the room. The floor of that one room is a foot lower than the floor outside the room. The wate is just at the level of the door.



From: Derek

Subject Water

So if I understand what happened corectly, there was a huge wave that crashed into the door after he closed it: in other words, the water rose up and crashed of it's own volition, not because Allistair's fireball created the wave itself?



From: Mark

Subject Water

MUnd is not sure. He did not actually see anything. He shut the door as soon as he was able after the fireball.

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