Round 4

From: Mark

Subject Round 4

Initiative: Mund (15), Ranthir (14), Harp (13), Creature (9), Ragnar (8)

Mund looks around, wondering where the Ally's spells are. His brother is usually making those light thingies that streak through the air and stuff, but nothing this time. He also doesn't notice any of the others moving to disengage so he attacks again (AC20, 6+12=18,miss) but his axe passes through the thing like the fluid it is. Mund howls in frustration. How do you kill water?

Ranthir lunges with his sword and catches the thing in the middle with what should be a solid blow (AC20, 15+10, 25, hit damage 2) but while th 1/2 elf feels his sword catch something in the water, it is not much.

Harp starts to feel a growing sense of frustration as well. They were hitting this thing, this elemental, but they seems to be doing little to it. He launches another overhand attack, striking down the middle of the thing (AC20, 15+10=25, hit, damage 8) and can feel his sword catch on something more substantial than water. The thing lets out an eerie sound, like a water skin being popped and collapsing.

With obvious strain the wave front rears back and strikes at Harp from both sides (AC21, 14+11=25, hit, damage 22, 16+11=27,hit, damage 19). Harp is crushed by the two waves of water. Fluid finds its way into his mouth, his nose, his ears. His head ringing with the impact and his chest trying not to fill with water, the 1/2 orc struggles to maintain his balance and consciousness.

Ragnar, a battle chant on his lips as he swings, lays into the elemental in front of him. His swing goes wide (AC20, 11+8=19,miss) and he almost slips on the wet floor. Stamping his feet to the ground and re centering his balance, the dwarf prepares to attack again.

OODM: Map is the same as last time. I need round 5 actions.



From: Mark

Subject Round 4

Ranthirs second attack missed (AC20, 5+5=10)

Round 4 actions

From: Kevin

Subject Round 4 actions

Harp growls to himself in anger. He knew this thing could be hurt, so why were their weapons doing so little damage? Harp re-centers himself and strikes again.



From: Porter

Subject Round 4 actions

Mund wonders where the help from the magickers is. The fighters can probably manage this thing on their own, but they might be too weak to continue into the fire room.

Mund attacks again.

OOC: How many HP does Mund have?



From: Mark

Subject Hit points

He has 32 until he stops raging and then he has 22.



From: Derek

Subject Round 4 actions

Allistair is saving his MM for the fire, since he doesn't have anything else that could hurt it.

Allistair shouts into the room where they are fighting, "If it's too tough for you, just leave the room and come out here! I don't think it will leave the water in the room! Then I could pound it with a couple more fireballs!"



From: Porter

Subject Round 4 actions

Mund really likes this idea, but doesn't want to leave and have the other front-line guys stuck to pay the bill. He glances over at Harp to see if he heard Alley.



From: Randy

Subject Round 4 actions

Ranthir also looks to Harp, listening for his opinion. If Harp orders a retreat, Ranthir will do so without question. He had so far been able to avoid the worst of the water creatures attacks but Mund didn't seem to be faring as well.



From: Mark

Subject Turn

I will get a turn out tomorrow. I have one of my two RL games tonight.



From: Kevin

Subject Round 4 actions

Harp hears Allistairs shout. Dammit, they should be able to beat this this with steel. He wanted to beat this thing back into the puddle it came from. Mund was the only one to have really been hurt so far, flailing around like he did with the axe of his. It was only water, after all.

"Keep at it!! We withdraw only as a last resort!!"

OOC: Sorry guys, but Harp has seen Mund get whacked a couple of times, but the other three have not really been hit yet. He's not ready to run (yet).

Round 3 and round 4 actions

From: Kevin

Subject Round 2

Understood for this turn, but it might in a future turn.

You have to keep your eye on this guy. My 12 year old caught this.



From: Randy

Subject Round 3 actions

Ranthir curses as his sword passes harmlessly through the creature. That should have hurt it, he knew it should have and yet there was no resistance to his blade.

Frustrated, Ranthir growls as he continues his assault on the living water.



From: Karl

Subject Round 3 actions

Salix stands at a distance, torn between concern for his friends and fascination at the creature they are hitting. He wondered vaguely at the animus that could move so freely in its element, inhabiting and abandoning great portions of water at a whim. He had, of course, seen elementals before, even summoned them to do his bidding, but never one so massive. He wondered on some level if this were an older elemental than the weak ones he could summon, or if elementals of different sizes were different species entirely. He'd have to ask the Stormfather sometime.

Despite his musing, he keeps a watchful eye on the battle. Should he join in or wait? So far his friends didn't seem to be getting terribly hurt as far as he could tell, but they also didn't seem to be slowing the creature down much either. He puts a hand to the symbol of Obad-Hai on his chest, ready to summon lightening to hopefully do some damage to the water creature, but stops. If there is a creature of fire in the other room, and if it is anywhere near as massive as the water creature, he should save his portion of grace for that battle as best he can. Instead, he moves closer to the door of the water room, standing just outside of it so as to be better prepared to offer assistance if the tide didn't turn soon, so to speak.



From: Mark

Subject round 3 actions

Good call. Lightning in a room full of water. There are no official rules about that but I think I would have to come up with something.



From: Mark

Subject Round 4

Initiative: Mund (15), Ranthir (14), Harp (13), Creature (9), Ragnar (8)

Mund ducks under the crashing water and spins in place, his axe making a full circle. Almost catching Ragnar as it passes, the axe head smashes into the thing as it forms up again (AC20, 17+12=29, hit, damage 4).

Ranthir makes a lunge as he dodges out of the way (AC20, 18+11=29, hit, damage 4) and feels his strike connect. He then pulls his sword down, like he was cutting a side of beef in half (AC20, 13+5=18, miss). He almost looses his balance as the sword passes through with ease.

Harp's attack is made up more of brute strength then the more finessed attack of the 1/2 elf. His longsword carves an arc in the air but the thing surges back from the attack and the blade finds nothing but air (AC20, 7+10=17, miss).

The creature seems to change its tactics and the mound of water seems to shrink into itself, only to reappear at the feet of Mund and Ran. Two arm like things form out of the water and strike at the two (Ran: AC21, 7+11=18, miss, Mund: AC20, 16+11=27, hit, damage 11). Ranthir is able to dodge out of the way but Mund is caught full in the chest with the watery slam.

Ragnar, sputtering water, swings again (AC20, 11+7=18, miss) but his sword catches nothing but water.

At the door Salix and Allistair look on, wondering if they should do anything. The fighters seem to be holding their own, so they wait.

OODM: End of round 3, New map tonight and I need actions for round 4.



From: Randy

Subject Round 4 actions

Ranthir can't figure out why his blows keep missing. The part of the creature that could be hurt must not exist fully in the physical plane. At least he had been fairly consistant in dodging the attacks of the elemental. He continues to attack the creature, trying to make his blows count. He watches to see if there is any sign of when his blows might have more effect.



From: Karl

Subject Round 4 actions

I'm out of town until Monday. Kevin can play Salix if necessary. Spells are updated at Sakeriver (minus the water breathing which I haven't marked "used" yet.)

Don't anyone die while I'm gone. ;)

Flanking, round 2 and round 3 actions

From: Randy

Subject Flanking

ooc: according to the srd we would get the flanking bonus: http://www.d20srd.org/srd/combat/combatModifiers.htm#flanking

Ranthir moves to the wall, keeping the creature flanked between Mund and himself while allowing Harp to get closer (5 foot step to C8). He then unleashes a fury of strikes with his sword (full attack) on the water creature.



From: Mark

Subject Flanking

I just realized elementals can not be flanked. Now the characters do not know this, so it really does not matter where you guys are. A wall of water is a wall of water. :)



From: Porter

Subject Flanking

Let's pretend that it's not an elemental for a second. Why wouldn't Mund get a flanking bonus from F8 but he would from F7?



From: Mark

Subject Flanking

He might. I have to check the rules and the examples in the PHB at lunch time today.



From: Porter

Subject Flanking

OK. No worries. But could you make sure that Mund is in F8? I want to give the maximum amount of room for others to come in and help.



From: Mark

Subject Round 2 actions

Mund is at F8, Ran is at C7 and Harp is at C6.

Ran is going to take a 5 foot step to C8 this turn and I assume that Harp will move to C7. Ragnar is probably going to try and move to F6 or F7.



From: Mark

Subject Round 2

Initiative: Mund (15), Ranthir (14), Harp (13), Creature (9), Ragnar (8)

Mund gives a roar and starts to channel the bear totem. His battle lust fills him and the hurt from the things attack flows away. Strength fills his arms and he attacks with renewed might. (AC20,5+12=17,miss) The blade cuts through the thing but only catches water as it does, the creature flowing around the attack.

Ran shuffles a step to the right to make room for Harp. He then launches a furious attack. His high line attack misses (AC20, 2+10=12, miss), but his second attack, coming in low, connects(AC20, 19+4=23, hit, critical threat, critical threat roll, 3+4=7, no critical, damage 0). However, it too catches nothing but water, the essence of the creature flowing out of the way.

Harp steps next to Ranthir and continues his attack (AC20, 4+10=14,miss) but his sword also finds nothing substantial to hit.

The creature continues undulating like the sea. It looks like it almost splits in two and forms two crests, one on each side of it. These two crests come crashing down, one on Mund and one on Ranthir.(Mund: AC18, 1+11=12, miss, Ran: AC21, 1+11=12, miss). Both of the fighters see what is coming and are able to dodge out of the way as the waves crash down.

Ragnar continues moving forward and is surprised when the crashing waves surge towards him as he moves towards the fight (AOO, AC22, 10+11=21, miss). The surging water covers the dwarf for a few seconds but is unable to knock him off his feet. Ragnar sputters and spits out a mouthful of water and continues forward, swinging his sword as he approaches the things main body. His sword flashes (AC20, 19+7=26,hit, critical threat, critical threat roll, AC20, 10+7=17,miss, no critical, damage 6) and he feels his weapon catch on something in the water, just for a second.

OODM: End of round 2, I need round 3 actions. New map attached.




From: Porter

Subject Round 3 actinos

Mund attack!



From: Kevin

Subject Round 3 actions

Harp (praying for a better roll this time) attacks again.

OOC: Mark, shouldn't Ran's 2 attacks have a 5 difference? It shows as 6 (10 and 4 - s/b 10/5 or 9/4).



From: Jason

Subject Round 3 actions

Ragnar's pretty pleased with himself, so he'll do it again.



From: Mark

Subject Round 3 actions

Second attack should have been +5. Did not change anything.

Round 1 actions, round 1, round 2 actions

From: Mark

Subject Fire and Water

The circle is the fountain that had been spraying water like fountains do. The dark blue square is the 10 foot high wall of water.



From: Karl

Subject Fire and water

Just to be clear, unless Harp specifically told him to do otherwise, Salix will have shared the Breathe Water spell with the whole party. That should give them all around 2 hours of the ability (assuming I'm reading the spell correctly), and I can't imagine a battle lasting that long. (Just trying to be on the safe side.)



From: Mark

Subject Fire and water

The longest battle you have had so far was the giant beetle and that was only becuase you guys made a pin cushion out of it. :)

Most combats have lasted less than a minute. Plenty of time.



From: Kevin

Subject Fire and Water

Depending on what Mund and Ran do, Harp will likely follow them into the room and attack the wall of water as best he can.



From: Randy

Subject Fire and water

Ranthir moves quickly to the right and forward (to C7), hoping that Mund will go to the other side of the fountain. He attacks with full force at the wall of water, thinking that this must be the elemental. He hopes he hasn't made a mistake, thinking that perhaps the fountain was actually some sort of creature controlling the water.



From: Porter

Subject Fire and water

Mund moves in for the attack, and leaves as much room behind him as possible for others to come in and help. He moves to F8.



From: Mark

Subject Fire and water

I assume your dodge point will be applied to the only visible enemy.



From: Jason

Subject Fire and water

Ragnar will also head in, and if there is room he will attack. He'll wait for Mund and Ran however to make sure they have room.



From: Randy

Subject Fire and water

Yes.



From: Mark

Subject Round 1 actions

I will write up the obituaries tonight. :)



From: Ashely

Subject Round 1 actions

Surin hangs back for the time being, waiting to see how the water wall reacts to being hit by his comrades. The experience with the ghouls are fresh in his mind, and he doesn't want to step into the room until he knows exactly what's in there. He wonders what twisted universe it is that a firebal can harm something made entirely of water.



From: Mark

Subject Round 1

Initiative: Mund (15), Ranthir (14), Harp (13), Creature (9), Ragnar (8)

The two fighters stare for a second before realizing that the wall of water is not collapsing back on itself, as they would expect. With a shout Ranthir leaps to attack the creature on the right side. Just a second slower, Mund does the same, moving to the left of the creature.

As Ran dashes forward and to his right he quickly closes with the wall of water. However, as he passes about 10 feet out a portion of the wall crashes down on him, like a wave cresting at the beach (AOO, AC25, 15+11=26, hit, damage 9). The 1/2 elf is able to avoid most of the slamming water and continue on his attack. When he gets to the side of the watery figure, his sword flashes and cuts through the water. Ran is surprised to feel some resistance in the figure. (AC20, 18+11=29, hit, damage 5). He had been half expecting his sword to slice through with almost no resistance.

Mund moves to the other side of the creature, taking advantage of Ranthir's distraction. Mund's axe swings low, where the water is the thickest and slices through the water as well (AC20, 18+12=30, hit, damage 6). Mund feels his axe cut through the water, but catch on some unseen essence.

Harp charges in after the other two, a battle cry to the battle lord on his lips. No one from the party would die today, not on his watch. He steps by the now sputtering fountain and slashes at the watery figure, his sword glowing slightly (AC20, 17+10=27, hit, damage 1). His sword seems to slice through the water with very little effect.

The wall of water surges to and fro, undulating like the surf. Suddenly, it splits into two waves, and both of them come crashing down on Mund and Ranthir. (Ran: AC21, 3+11,miss, Mund: AC21, 16+11=27, hit, damage 15). Ranthir is able to leap out of the way of the attack but the barbarian is caught full in the face with the crashing water. He is just barely able to keep his feet but he comes up sputtering. "Hey you suma bitch. I wasn't supposed to get a bath for another two months."

Ragnar does his best to get into the room but is only able to make it to the closer side of the fountain.

OODM: Map attached. I need round 2 actions.




From: Kevin

Subject Round 2 actions

Harp looks on as his sword passes through the creature, barely slowing as it does. Damn, he thinks to himself, why can't he just meet some nice, smelly hobgoblins. Why all this strange stuff. Harp takes another swing, hoping to hit a more substantial portion of the water.

OOC: If Ran takes a 5 ft step, Harp will also take a 5 ft step to where Ran is now, providing a flanking bonus.



From: Porter

Subject Round 2 actions

OOC: I said I wanted Mund to go to F8, not F7. Was Mund not able to reach F8? If so, then I want Mund to take his 5-foot step to there.

IC:

Well, this is a real battle, even if it is as unnat'ral as the rest of this place.

Mund summons the Bear [rage] and presses the attack.



From: Mark

Subject Round 2 actions

Sorry I moved him to a flanking position. He is now at F8 but neither he nor Ran will get a flanking bonus.



From: Porter

Subject Round 2 actions

Why wouldn't they get a flanking bonus? They're on opposite sides of the water thing?

If it gives him a flanking bonus, go ahead and keep Mund where he is.

Fire and Water

From: Mark

Subject Turn

Just update your spell list. No action has taken place yet.

This is true for all spell casters. Update your list on Sakeriver.



From: Josh

Subject Turn

Mine's updated.



From: Mark

Subject Fire and Water

Allistair nods at Harp's command and the party moves towards the door. As they go the mage gives the others warning. "I am going to center my spell on the fountain in the middle. That should cover the entire room. In fact there is a distinct possibility of fire coming out of the door. I would suggest standing to either side so that you are not affected by it. Ragnar and Salix chant their prayers. When Salix is done the air seems a bit dryer to the two. When Ragnar is done both Ranthir's sword and Mund's axe glow with a dim light. "You sure that godspoke stuff worked?" Mund asks. "It don't feel no different." Ragnar nods and says "Move quickly now, the blessing will not last more than a few minutes.

Ran and Mund stand next to the door and Allistair stands several feet back from the door. At his signal Mund grabs the latch and throws open the door. Allistair completes his spell and the party sees the familiar sight of a burning ember flying through the air. A second later there is a silent detonation. Fire spews out of the door a good 5-6 feet, almost reaching to where the magic user was standing. As soon as the flames recede Mund and Ranthir rush into the room. Their feet splashing in foot deep water, they stop just inside the door, seeing a 10 foot high wall of water form just the other side of the fountain in the middle. The water at their feet pulls back until it is only a few inches deep.

Initiative: Mund (15), Ranthir (14), Creature (9)

I need round 1 actions.




From: Josh

Subject Round 1 actions

Kal stands by guarding the other door, Idly wondering to himself why we're only sending in two people instead of the whole party.



From: Porter

Subject Round 1 actions

OK, what am I seeing in that map? What's the square, and what's the circle?

After the fight, the alter

From: Karl

Subject After the fight

Salix will do as Harp orders regarding searching the room, using all pertinent skills to help find the last key or any secret doors or such.

At some point when Harp isn't otherwise preoccupied, Salix will approach him quietly and say:

"I must admit that when the door was flung open and I knew we'd have to face all those trolls without being able to close the door and prepare fresh prayers, I thought we were dead for sure. As you can see, those were definitely not creatures to be trifled with. My first instinct was to try to run to the previous door and shut them inside. But you kept your cool and through your leadership we were able to keep them contained. We didn't have to fight them all at once, or run and re-group. Now they are dead and we are all alive. You led well, Harp."



From: Mark

Subject After the fight

Where is that butt kissing emoticon when you need it? ;)



From: Mark

Subject Mund

I think his brother is having a moderating influence on him.



From: Kevin

Subject After the fight

Harp watches with relief as Mund and Ran cut down the final troll, dispatching it to whatever hell is would suffer in. Two of their group had almost lost their lives in this encounter, and had it not been for Ragnar, Kal and Ran would surely have died from their wounds. Even Harp was feeling somewhat worse for wear after fighting those things. Harp heads over to the doorway, and starts clearing body parts out of the way so the rest of the group could more easily make it into the next room. As he finishes the work, he says to Surin " OK, my friend, your turn. Go take a look in there and see what you can find. Salix, will you and Allistair help him?"

"Ragnar, lets you and I take a look at Kal. He still seems a bit out of it. Ran, would you and Mund search those troll bodies. I doubt they have anything worth anything, but we have to look."

OOC: Harp will sacrafice a 2nd level for cure wounds of the same level if needed. Mark, I assume someone has succeeded in their spot checks to see the brown thing in the middle of the room.



From: Mark

Subject After the fight

Believe it or not eveyone failed their DC5 spot check and not a single person sees the very large wooden alter in the middle of the room. :)

I will write up something at lunch time.



From: Kevin

Subject After the fight

Can Harp make a listen check to see if he can hear the altar?

Let me know how he rolls.



From: Derek

Subject After the fight

Mund is still excited from the heat of the battle. He punts one of the severed heads across the room, and then wipes the green blood off his axe. "Now THAT was a battle! That golug got in the way, but those things showed him how stupid that was even better than I could have done."

Mund then turns to Ran as they start inspecting the bodies of the trolls (OOC they're not clothed or anything, right? Nothing to search on them, is there?) "Doesn't look like these guys have much besides they're appetites. You wanna cut one open and see if it has anything in it's stomach?"

Allistair follows the rest of the group into the room, carefully stepping over the pile of troll bodies in the doorway. He first examines the wooden altar in the center of the room.



From: Mark

Subject The alter

As tensions ease the rest of the party enters the room, stepping gingerly over the headless forms of the trolls. Allistair jumps when a hand twitches a little, but a more careful look shows that it is just left over death spasms. Harp, starting to clear the bodies out of the door way, starts organizing things. "Surin, your turn. Take a look around. Salix and Allistair, give him a hand. Don't touch anything yet, but see if you can find the key. Ragnar, let's you and I take a look at Kal. He still seems a bit out of it. Ranthir and Mund, would you search the trolls. I doubt you will find much, but we have to look."

A few minutes later the trolls are moved out of the way. "Not even clothes or food on them" Mund reports. "No key visible" is Surin's report. He looks at Allistair and the mage speaks up "However, the large wooden alter in the middle of the room is a likely place to look. That thing is huge." The alter in question looks to be made of some odd wood and is 10 feet wide by 20 feet long. It is intricately carved and parts of it stand over 15 feet high. Surin looks up at Harp. "Let me guess. Time for the little guy to go first?" he say with a smile.



From: Kevin

Subject The alter

"Unless you want Ragnar or me to look first?" Harp says with a smile. "But, maybe we should have Allistair see if ther is anything unusuall about this thing. Allistair, do you have the ability to see if that thing is magical or normal?"

OOC: Harp knows that this whole place radiates magic, but is hopeful that Allistair will be able to get a reading on the alter specifically.



From: Kevin

Subject The alter

OOC: Also, Mark, does any one recognize any of the carving on the alter, or is it just indeterminate decorative carving (i.e. no obvious religious item showing)?



From: Derek

Subject The alter

Allistair is willing to use a detect magic to see what he can on the altar.



From: Mark

Subject The alter

No one has gotten close enough yet to check out the fine detail work, but there are no large religious symbols that anyone recognizes.



From: Derek

Subject The alter

Is there any kind of writing or script in the carvings?



From: Mark

Subject The alter

Again no one has gotten within 5 feet or so yet. There is no obvious large writing or script.



From: Mark

Subject The alter

Allistair wants to take a closer look at the altar. "Do you think it's alright if I take a closer look, or do you want Surin to check it out first?"

Allistair also asks his familiar if he can smell (or otherwise sense) anything strange in here besides the troll corpses.



From: Mark

Subject The alter

The little snake slithers out of the mage's robes and wraps itself around his wrist. Tongue flicking back and forth, it hisses at Allistair and then returns the the warm folds of the robe.



From: Derek

Subject The alter

Allistair shakes his head. "He doesn't sense anything specific, just the magic of this whole place. Sysyphys also thinks the trolls smell yucky. I agree with him."



From: Kevin

Subject The alter

"Go ahead and look , but don't get too close. I want Surin to take a look for any traps before any of use get too close."



From: Kevin

Subject The alter

Harp laughs at the comment from the small snake. "Tell him they did not feel too good, either. They won't be botherin us any more."



From: Jason

Subject After the fight

ooc/

A: 43/48

H: 26/58

K: 13/37

M: 45/59

Rg: 45/47

Rn: 46/53

Sx: 26/39

Sn: 27/27

/ooc

Ragnar looks up from his work just in time to see Ran finishing up the other troll in the same manner. Almost eagerly he looks around for more foes, and is almost disappointed to see there are none left. Truly this day he had demonstrated the might of Heironeous and his people. The adrenaline pumps through his veins, and he nearly misses Harp's order to join him in seeing to Kal. Still, he does not look to Kal immediately; the foolish elf may have jumped in where Ragnar himself would have been better suited, but the he was already safe from any serious danger through the grace of Heironeous. Instead he quickly scans all his companions for injuries, taking note of the most injured. He notes that Harp himself seems to be the worst off of all his companions. He then follows Harp's lead in seeing to those wounds, insisting however that Harp allow him to heal him as soon as he has finished with Kal.

/ooc Ragnar will follow Harp's lead for healing, but he'll at least insist on a CSW (Searing Light) for Harp and CMW (Spirit Weapon) on Mund (assuming also that Harp casts his CMW on Kal.)



From: Kevin

Subject After the fight

Harp agrees with Ragnar's suggestion (including sacraficing his 2nd level for a CMW on Kal. Harp will be hesitant about Ragnar sacraficing another 3rd level on him. He would rather save that grace until they have a better idea of what is left in this room. He will, however, give in if Ragnar pulls rank within the Order. Harp may be the lead on this mission, but Ragnar is of a higher rank within the Order.



From: Jason

Subject After the fight

Honestly, "pulling rank" wouldn't even occur to Ragnar in this situation. He'll be as insistent and as persuasive as he can, but if Harp tells him to wait, then he'll do it.



From: Mark

Subject The alter

I just realized that I did not state the obvious.

No key was found in the general search of the room.



From: Kevin

Subject The alter

If that is the case, Harp will have Surin search around the alter for traps, then let Allistair and whomever else wants to examine it do so. He will then ask Surin to serach the angle wall for any secret doors, allowing him to take his time.

Kevin back

From: Mark

Subject Game

Ok Kevin is back in town. I will write up the next room tomorrow. I will try and get the party through the rest of the dungeon before the end of May. :)



From: Kevin

Subject Game

Mark, don't know if it is too late, but Harp will have been more focused on protection from fire spells than water spells. He feels pretty confident that between Salix and Alistair, they can beat the water thing, but the fire thing scares him, alot.

Ready to go

From: Mark

Subject ready to go

Harp looks around the group. "Are we settled then? We go after the water room first. Allistair starts off with another fireball and Ranthir and Mund will then enter the room. Ragnar will have blessed their weapons. Ragnar and I will wait at the door as a reserve. Salix will have given them the water breathing blessing, just in case. Am I missing anything?"



From: Josh

Subject Ready to go

"What do you want me to do?"



From: Karl

Subject Ready to go

Salix can give the water breath blessing to both of them, or everyone. The duration of that spell is 2 hours per level divided by the number of people blessed. I don't think we'll need the blessing for a whole hour, do you?



From: Mark

Subject Ready to go

Harp thinks for a moment. "Mund, the room looked to only be 30X30, right?"

Mund nods."Yep, they both looked to be the same size."

"Let's put it on the three of us who might go in then Salix."

"Kal, you stay back here and keep an eye on this other door. If this is a trap of some sort, your job is to stop whatever comes from that door. Got it?"

Planning

From: Josh

Subject Planing

Kal aproaches Ragnar:

"I think it would be a good idea if we coordinated spells. My strengths lie in offensive spells, I am accustomed to having elvish preists around to handle defensive and healing spells. What sort of powers does your God grant you?"



From: Mark

Subject Planning

Any other planing? Or do you want me to write something up for Harp?



From: Randy

Subject Planning

Ranthir is in favor of trying the water room plan first. Chuck a fireball in with the door open and see what happens. If nothing happens, he will volunteer to enter the water first.



From: Kevin

Subject Planning

Harp agrees - water room first with fireball and Sailx's little fire ball if needed. Mund, Ran, and Harp at the front, with whatever protection spells they need.

OOC: Does Salix have the ability to call on a small thunderstorm? I know he can call lightning, but can he make it rain? That might be usefull against the fire when the time comes. Or maybe something cold - I assume that Salix and Allistair have stated all that they "know" or assume about elementals.



From: Karl

Subject Planning

Salix cannot call rain. He can only call lightening. It's energy, so it ought to damage both water and fire elementals if we encounter one.

1 2 3 next last