sakeriver.com

Secret door, secret room and a map

From: Karl

Subject Secret room

Salix is overcome with a feeling of confusion. At one point he seems to be both searching for arrows *and* checking the walls for secret doors, then suddenly he's doing neither and *Ran* seems to be two places at once. Salix leans against one wall, his suddenly aching head in his hands. :-D



From: Mark

Subject Secret room

My thought was that Mund might have done it gladly under his own volition, but to have Harp order him to do it woudl piss him off.



From: Mark

Subject Secret Room

Surin did not hear anything behind the door.



From: Kevin

Subject Secret room

OOC: Alright, I get the idea. You are getting tired of killing critters, and want something more challenging. Harp can be convinced.

Let's get the key from the secret room, go back to the main room, get organized (any arrows and bolts redistributed, etc) and then we can try one of the doors on the other side of the room. That should be where the harder challenges are. Of course, the testing grounds may make each room hader, and we will have no control over it, or we may get what we hav wished for, and encounter a 5 headed pyro-hydra.

IC: Harp looks at the group after hearing from Surin that there is a secret door, and that it is quiet behind it. He looks at Mund and says "If you get your torch, we can go on in".

When Mund is ready, he and Harp will open the door and look in.



From: Porter

Subject Secret room

REady



From: Mark

Subject Secret room

The mass of activity comes to an end and several of the party members are relived at the relative peace that follows. Allistair has given a thought provoking analysis of the situation and the companions take a few minutes to think about it. They have a lively discussion as to how to handle the rest of the testing grounds. Mund and Ragnar both heartily support this and it also appeals to Harp's more basic instinct. "Let' s finish getting this key and then regroup back in the main room and look into taking on one of the harder rooms. Does that suit everyone?" Not hearing any disagreement Harp orders the party to prepare to open the secret door.

The party lines up in the usual manner and Surin shows Harp how the door opens. Harp presses the release on the door and it swings open and into the room. From the light of the everburning torch the party can see the south wall just 25 feet away. The room looks empty except for a door in the south wall next to the east wall. The fighters move into the room carefully, looking for any foe. They find none and at Harp's command form up on the next door.

Surin investigates the door and again finds nothing. "Door is not locked, as far as I can tell and it's not trapped either." As the party gets ready to open the door Ragnar stops them. "Harp, I have a strange feeling about this (Spellcraft check, DC20, 19+5=24, success). There is something about these walls and this door that feels "different" to me.

OODM: I will let Jason know more of what he senses and he can report



From: Mark

Subject Map

I forgot to send this.