sakeriver.com

Mapping info

From: Karl

Subject getting out of the pit

Salix, not wanting Surin and Ragnar to feel singled out steps up to the edge first. "Thanks Harp. I'll be glad of your assistance." He then lowers himself into Harp's arms. Seeing Salix accepting Harp's help, Surin and Ragnar should be able to accept the same assistance without feeling like they've been marked less able.



From: Porter

Subject Getting out of the pit

Mund pulls out his own rope and puts several knots near the end. He lowers it down in the pit so that he he can pull up the people emerging from the pit.



From: Kevin

Subject Getting out of the pit

Porter, I think there are handholds on that far side. That was how Harp was able to climb down and head back across.

On second thought, having the rope there as a back up is probably not a bad idea at all.

Forget I said anything.



From: Mark

Subject Getting out of the pit

The spell works just as expected.



From: Mark

Subject Mapping info

OODM: Just a little mapping info. The hallway is 10 feet wide and 90 feet long and 15 feet high. The pit is in the 70-80 foot section. It is 10 feet deep. The door is at the end of the 80-90 foot section. So there might be problem with getting everyone in the 10 x 10 foot section in front of the door.

Also, since my usual maps are so big that many people have problems with them, does anyone else want to do mapping from my description and then send it around to the party members? I would give minor corrections if needed.



From: Randy

Subject Getting out of the pit

Ranthir will go along with Harps plan and lower himself into the pit.



From: Jason

Subject Mapping

Well this won't always work but for a hallway, microsoft excel files are reasonably small I think. Here's a map of where we are now, as far as I can tell. Let me know if it works for you, even though its not really a permanent solution.




From: Porter

Subject Getting out of the pit

Um, guys -- let's hold off on this"

"Everybody won't fit up on this ledge without open the door. Before we drop anybody into the pit, let's get the door opened. If something comes out at us, I don't want anybody trapped down in the pit."

"Is there anybody here familiar with traps and locks? Surin? Let's get you over here, and let's get the door opened before trying to get everybody over here."



From: Mark

Subject Mapping

Looks good except that you are heading east, so I would think it would be reversed. North will be to the top of the map.



From: Mark

Subject getting out of the pit

OOC: Porter, good idea. The map certainly made easier to make this decision.

IC: Harp cringes to himself. He should have thought of this first. Some leader he was turning out to be. He looks up to Mund "You are right Mund. I should have been more cautious before I got to that door, and we should be more cautious now. Surin, come on over here, I will lower you down, and you, Mund and I will take a look at that door. The rest of you stay on this side until we know what we have here".

With that, Harp will help Surn down the wall and follow him in climbing up the other side. He will let the halfling do his thing in examing the door.

OOC: Mark, as we look at the door to the east, where is the door located - middle of the 2 squares? left side? right side? Do we seen hinges? A handle? How wide is it? Some descritptive would be helpful in deciding our next move.



From: Jason

Subject Mapping

Aren't we going west? Though it probably doesn't matter too much, it'd be nice to know.



From: Mark

Subject Mapping

Sorry about that.

The bars are on the east side of the pit, allowing a person in the pit to climb out on the side with the door.



From: Mark

Subject Mapping

The door is in the middle of the wall. It is what might be called "Standard Dungeon door 1". It is wood, with two metal bands. There does not seem to be a lock on this door and the hinges are not on this side.

Secondary Dungeon note: Please remember that this dungeon was made in my late teens, back when things like realistic design never crossed my mind. So while, on the map, the wall may look to have no thickness, they are specially enchanted stone, so that they behave like 10 foot thick walls of pure rock. Live with it.