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The clean up continues and experience points

From: Mark

Subject Turn

Sorry I have not gotten anything out. I was hoping to hear from Jake and Ami but for this part it is not really needed. I will try and have a turn out today.



From: Mark

Subject Spells

Karl and Kevin had asked about a couple of spells.

Kevin, the mending spell would probably work to fix the shield. Karl the Shape wood spell would work but it seems to me to be overkill. It affects 1 cf of wood plus 1/level of caster which would be 5 cf of wood. That is more than enough.



From: Kevin

Subject Spells

Mark, I am looking to use those spells on Salix shield, Alatyr's shield, and his armor. I don't think anything else needs to be repaired that badly.



From: Mark

Subject Cleaning up

The battle over, the party slowly makes camp. After Harp and Salix spend some time healing members of the group, everyone starts to set up to spend the night. Salix heads back north, keeping an eye out for Noctis and Ebon. Bel goes with him, keeping an eye out for any surprises.

Cai heads south, Grey and Lenore keeping an eye out as well. She is able to find the tracks of the goblins they have been following but nothing for the ogres. After about ? hour of travel she comes upon Stupid by the side of the pass, calmly eating some scrub at the side of the road. The horse is a little skittish, but Cai is able to get the reigns and head back to camp.

Bel and Salix don't have to travel quiet as far. They are able to move a fairly good pace since they are fairly sure that there is nothing behind them. After about 20 minutes they come up on all the other horses grazing in a small patch of grass. Salix is able to gather them up and lead them back to the camp.

While the rangers and druid are gone the other members of the party start setting up camp. Harp asks Surin to give him a hand with the wounded ogre. Harp bandages up the ogre and helps Surin tie the creature up. Surin is sure that he has made some good knots but is not sure that the rope will hold the creature if it tries to break the rope. The ogre's broken knee gives the halfling a little sense of security. Fal and Ran start setting up camp behind the log.

When the rangers and druid get back, Salix suggest that maybe they should move the bodies down the path and off to the side a bit. Fal and Bel quickly volunteer. Harp wanders over to Alatyr, taps him on the shoulder and glances at the ranger and the wizard. The two stand there, arms crossed, watching as Bel and Fal attempt to move one of the ogres down the path. The ranger and the wizard huff and puff and strain and are able to drag one of the ogres about 100 yards down the path and then drag it off into the brush to one side.

When the two get back, looking really tired, Harp looks at Alatyr and nods. Each goes to one of the two remaining ogres. First they take off all the armor and supplies. Then, with a huge grunt of effort, Harp and Alatyr each pick up one of the huge monsters and start carrying them down the road. Fal and Bel are a little impressed with how easy those two make it seem.

Surin, in the mean time, starts going through the stuff that was taken from the ogres. Each ogre has a sack that is full of stuff. Most of it is crap, but he does find some interesting things. First is a lot of coins. What looks to be almost 1,000gp. One of the creatures also has a medium sized amethyst in it sack. Second, at the bottom of one sack is a banged up, dirty item that looks like a scroll case. Surin thinks of opening it and looking inside, but thinks better of it. There is something about the money though that bothers him.

Afternoon is passing and eventually the ogre starts to wake up. It makes loud guttural noises as it comes back to consciousness. When it realizes its situation it starts yelling in a language that no one in the party can understand. It tries to break the ropes holding it but only succeeds in opening a wound closed by Harp and passing out again.

OODM: Ok guys any comments/actions



From: Kevin

Subject Cleaning up

Harp knows that he can probably help the bleeding ogre, but is unsure if that is a good idea if they cannont communicate with this creature. He goes to Ran and says "My god will allow me to understand what this creature is saying, though I will be unable to speak in its language, if I am given sufficient time to pray. I should be able to do so tomorrow morning. I think I can stabilize this creature so he can survive through the night, though I am not sure that is the best course. His broken knee will keep him from moving much, but he may very well be able to break the bonds Surin has placed on him. I am torn between wanting to know more about who may have left these creatures here and having such an enemy in our camp. I do not think he is much of a threat in his current condition, but I do not know how he might recover from his wounds, what he may try to do while we camp, what we should do with him when we are done? I have no experience in matters such as this."

OOC:If Ran wishes, Harp will change his spell list from Entropic Shield to Comprehend Languages. He will also use his Healers kit to slightly improve the ogre's condition if that action is warranted by group decision. If Salix wants to help, Harp will welcome his assistance.

Mark, I will be updating my spell list to reflect the above. I am also revising my 0 level spells to include a Read Magic spell.

Kevin



From: Kevin

Subject Spells

OOC: Actually, I forgot that I already have that spell on my list. I just have to wait until tomorrow morning to use it.



From: Mark

Subject Experience points

Experience points for the first two encounters are on your character sheets on Sakeriver.



From: Randy

Subject Cleaning up

Ran replies "I too am unsure of what course to follow here. I feel that if we are unable to question the beast then he is of little use to us and keeping him alive may be cruel or reckless depending on how well he can be healed. I think we should wait it out the night without healing him and then see if we can gain information from him in the morning assuming he lives out the night. We should be able to keep an eye on him throughout the night and prevent him from getting free."

"I will take an extended watch to allow for those who need extra rest. If the creature attempts escape during anyones watch, they can alert the rest of us. We still have a great advantage of numbers here."