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Tron: Legacy

In retrospect, I'm not really sure why I was so excited when I first heard that Disney was finally making a sequel to Tron. That is, I know why--the original movie had rocked my young world with its lightcycles and frisbee combat and glowing costumes, and the prospect of spending more time in that world blinded me to the question of what a sequel would actually bring that was of value. Well, what was the sequel worth?

At the opening of Tron: Legacy, the hero of the original film, Kevin Flynn, disappears on the verge of some major discovery. He leaves behind a young son, Sam, who grows into a troubled young man. Like his father, Sam eventually winds up getting transported into the world inside a computer and must find his way back out while also stopping the machinations of an evil program bent on world domination.

If this sounds somewhat familiar, it's because the plot of the new film is essentially the same as the old one. But while that sounds like a big knock against Tron: Legacy, it's worth pointing out that the "stranger in a strange land" scenario is actually a fairly standard sci-fi plotline, aside from which, Tron has always been more about the visual spectacle than a gripping plot or complex characters.

And what about those visuals? You'd think that with 28 years of technological innovation in the film industry, this new film's effects would rock the socks off of it's 1982 counterpart. Well, they did. But the problem is that with those 28 years of innovation came 28 years to get used to visual effects. When Tron first came out, the effects were so amazing that they ran the risk of making people's heads explode; no one had ever seen anything like them before. Now, on the other hand, simply having cool action sequences, computer-generated graphics, and a weird aesthetic isn't enough to blow anyone's mind. We've simply seen too much cool stuff in the movies for this to really make an impact.

What, then, does this long-awaited sequel really bring to the table? Fan service. Miles and miles of fan service. The movie is jam-packed with references, both to the original film and to other classic science fiction. The problem with fan service, though, is that if you don't get the references, there's no payoff for you, and if you do get them, you focus on that instead of what's actually happening in the scene. For example, I snickered a bit at a line cribbed from War Games, and while that was kind of fun, it also completely undermined any dramatic tension the scene might otherwise have had.

At the end of the day, though, Tron: Legacy isn't a terrible film. Much of the plot and the fictional world are either derivative or nonsensical--all the pseudo-mystical technobabble was a little tiresome but not awful--but as a brainless but inoffensive action flick, it wasn't bad. In that way it actually has even more in common with its predecessor, which, if you go back and watch it today, really doesn't hold up all that well. Unfortunately, Tron: Legacy isn't really competing with Tron; rather, it's competing with our memories of that film, and that's a fight it just can't win, not even with two identity discs.


Viewed: 1/1/2011 | Released: 12/17/2010 | Score: C-

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