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Speed, spells and the field

From: Bryan

Subject: On the move again

While the short delay Mund creates while hiding the party's trail tests Surin's patience, it does allow him to keep up with the rest of the party without issue. As a figure speaks from the trees ahead of the party, Surin pulls his cloak further over himself and steps into the shadows at the side of the party. Readying an axe, he quietly moves forward, thinking that he may be able to get the drop on this new evildoer.



From: Randy

Subject: On the move again

Ran has his sword ready and moves up alongside Kal, ready for the fight.



From: Porter

Subject: On the move again

Mark,

Could you tell me what the two healing potions are that Mund has? One is from the potions we were given when we went to the training grounds, and the second is one that we found in the training grounds.



From: Porter

Subject: On the move again

Mund whispers to his brother "Now might be a good time to magick me up to fight this guy. What'cha think?"



From: Derek

Subjec: On the move again

Before Surin steps off, Allistair puts a hand on his shoulder. He leans over to whisper to the halfling. "Don't be too hasty there. If we have to fight this guy, I have a little charm that will make you into an unseen blade of death to these servants of Nerul."

Allistair will get ready to cast greater invisibility on Surin, but won't cast it quite yet. If Surin still moves, Ally will move with him so that he can still cast the touch spell.

OOC: Ally wants to make sure that if he gets hit by something from this guy that he does NOT lose the spell. If we get the surprise round, great. If not, then if Ally's initiative is better than the enemies, then he will cast it on Surin. If Ally's initiative is lower than the enemies, then he will withold action and cast it only if he isn't interfered with (anything that would break his concentration and give him a chance of spell failure).



From: Derek

Subjec: On the move again

I'm thinking Ally should cast the greater invisibility on Surin so that he can essentially make continuous backstab attacks. What do the rest of you think? Would it bet better on Mund or one of the other warriors? I can still change Ally's actions since Mark hasn't written the next round yet.



From: Mark

Subject: Turn

It will be tonight before I get a turn out.

It looks like everyone is going for the gusto.



From: Derek

Subject: spell

I figured it wouldn't hurt to hear what he has to say, but I guess Ally's the only one who's in the mood to parley...

Is anyone going to say whether Ally should cast greater invisibility on Surin or on Mund?



From: Porter

Subject: spell

Well, if everybody else is, why should Mund get left out?



From: Porter

Subject: spell

Surin vs. Mund:

It probably makes sense to put it on Surin, since A) Surin can then do backstabbage and B) Mund can take more punishment than Surin while still dealing good damage.



From: Josh

Subject: Spell

I like it on Surin.



From: Josh

Subject: Spell

What? Talk to an evil dude? Kals way too righteous for that.



From: Mark

Subject: Spell

Don't worry he will get said what needs to get said. :)



From: Kevin

Subject: Spell

I agree. Surin.

Mund can still do his damage if he is invisilbe or not. Surin can only do his if he can get in his sneak attacks.



From: Porter

Subject: Spell

Mund had just gotten used to the idea of turning invisible and raining death upon some jerk. :)



From: Kevin

Subject: Spell

I understand, but Mund can still rain down death upon the jerk even while visible. Little Surin only gets to help if he can get in his sneak attack. Remember the cleric/guard he took out when we were leaving the cells area? One or two good sticks and he can get some serious hurt in.



From: Porter

Subject: Spell

Hey, you're preaching to the choir. I already said that it makes more sense to give that to Surin.



From: Kevin

Subject: spell

But I like to preach. It is one of the few things us catholics do well. We may be preaching the wrong thing, but that has never stopped us.



From: Porter

Subject: Spell

OOC: Scratch my previous post.

IC:

Mund responds to the guy that tracked them down. "Feller, we broke in and stole the grandpa fair and square. We weren't afraid of what Faldor had there, what makes you think we'll give him up to you?"

When Mund realizes that his companions don't want to talk but instead are attacking, he'll jump in and attack as well.



From: Kevin

Subject: Speed

OOC: I am trying to figure out how this guy not only caught up with us, but got ahead of us. I would have thought he wildshaped or something, but then how did mr. doggie get there as well. And with two weapons in his hands, I'm guessing he's not a wizard who can alter self.

Mark, does Salix recognize this creature? Is it the bugbear he saw when he was flying around when we left the estate?



From: Jason

Subject: Speed

Ragnar doesn't move so fast even in the best of situations...



From: Porter

Subject: Speed

I'm guessing he's a ranger with an animal companion who tracked us down.



From: Mark

Subject: Speed

When Salix asks the question maybe I wil answer it.



From: Mark

Subject: Spells

The potion from when you went to the Training Grounds would be a CLW. The one you found in the Training Grounds would be a CModW.



From: Bryan

Subject: Speed

He may have been ahead of us to start with, and alerted via pigeon or a magical message of some type.

Or he might just have longer legs than Surin :)



From: Mark

Subject: The field

Mund squints into the darkness trying to get a better look at who is talking. Stalling a bit for time Mund responds to the guy that tracked them down. "Feller, we broke in and stole the grandpa fair and square. We weren't afraid of what Faldor had there, what makes you think we'll give him up to you?" The coarse voice rings in the night "Bah, those weak, pathetic city worms. One of our younglings could kill three of them. Now you face Vortan and the huntsmen of the Snow Leopards of the Wildlands. Faldor will reward us even more when we bring your carcasses back for him to use. We were given but one instruction: The old man must not die. He is needed for sacrifice. We know your type. You will not kill him and take away our reward, for you are weaklings as well." As the voice continues Kal and Ranthir move up, Kal to the front line and Ran next to him.

Salix's anger and frustration reach the boiling point. He touches the symbol on his armor and starts chanting the prayer to summon lightening (1 full round action). Harp hears the druid start to chant and starts his own chanting. Vortan seems unaware of the two spell casters (Sense Motive, DC20, 2+?=?, fail). Harp touches his holy symbol and chants the prayer of blessing. The party feels the grace of the battle lord flow over them and the power of Herioneous flows through them. Ally turns to Surin and says "Let me give you this spell. It will let you attack and stay invisible." As he casts the spell he whispers "Move fast, it lasts less than a minute."

Surprise round is over.

Salix (26), Surin (24), Ranthir (24), Vortan (19), Dog (19), Mund (14), Harp (14), Ally (10), Kal (10), Ragnar (8).

I need actions for Round 1.



From: Porter

Subject: The field

"Stop! I am Mund of the Bear Clan of the Wildlands, and I tell you, you will die tonight, one way or another. The Northern Tribes are part of Faldor's sacrifice. If you take the old man back to Faldor, all of the tribes he has will die in that sacrifice."

If Faldor or his dog attacks, which I assume he will, Mund will rage and attack as well. He'll try to move into a flanking position (for him or his mates) as well.