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Round 1 and round 2 actions

From: Josh

Subject round 1 actions

Yea Kal will cast and then move.



From: Kevin

Subject Round 1 actions

Harp storms into the room after Ran, his eyes taking in the sight. His training flows through his mind, instructions beaten into him hour after hour after hour. He had to put him self between the bloodhulk and the cleric, because that was where Salix and the others were going. But, he remembered, the thing would not notice him until Harp attacked. How could he use that to his advantage? Well, get close enough that if he moved to attack the others, he would be set to respond. Harp zig zags around those in his way, his swaord drawn, working his way into what looks like the most advantageous position and waits for an opportunity to strike. (OOC: Mark, Harp moves F6, G7, F8 and readies a standard attack for when the bloodhulk moves from that spot.

Salix scrambles to follow the others into the room. Damnit Ran, he wanted to save the girl too, but running in like this was likley to get them all killed. As he enters the room, the evil suffusing from the room almost overpowers him. Obad-Hai, even the forest had not seemed this bad. The evil seems to ooze from the walls, the floors, everywhere. This had to be stopped. Looking down the room, Salix sees the cleric, intent on restraining the girl in preparation of his dark act. That is where he was needed. He moves off, drawing his scimitar as he goes. (OOC: Mark, since Salix moves after Kal and Ran, he will move to whatever open square there is adjacent to the cleric. It will take 2 move actions, so he will not attack this turn, but will be in place to attack next turn. This has happened so quickly that I do not see him using a spell, but just attacking.)

Surin is surprised at how quickly things go to hell in a handbasket. While he understood Ran's revulsion at what was going on, just rushing into place like this was never a smart move. You never knew what things might be hidden, sort of like that pit Mund had fallen into. While Harp was as noisy as a lumber truck on a mountain road, he was usually pretty good at coming up with a plan that would let them do the most damage while taking the least amount of hurt, and that was something that Surin could appreciate.

Why, if they had just given him a minute, he could have snuck up right behind this guy and could have stuck one of his axes out of the guys back. That probably would have made invoking some evil spell a bit more difficult, Surin laughs to himself. Oh well, nothing else to it, he had to make the best of a bad situation. He had a bunch of big folks in front of him blocking his view, but he had a good idea of where he needed to go. Zigging around Kal, Surin pulls his new axe from his belt, and as he gets to just in front of Kal he takes aim and lets the axe fly at the man binding the little girl with chains. Let's see how that feels!! he thinks to himself. (OOC: Mark, Surin will go H5, I6, H7, and then throw. He should have a base 11 for this attack (11 BAB, +1 on thrown weapons, +1 axe, -2 for distance). Right???)



From: Mark

Subject round 1 actions

Sounds right. I will have to check. Since this is likely to be a complicated combat, as there are things the party does not know about, it will be tonight, after 9, before I will be able to write it up.



From: Jason

Subject Round 1 actions

Oh that sounds encouraging :)



From: Kevin

Subject; Round 1 actions

OH, I'm sure the altar area is probably desecrated so good people have negatives in that area. It also gives evil folks positives to controlling undead.

It just makes sense.



From: Jason

Subject Round 1 actions

Which is why I prepared consecrate, since that counters and dispels it.

Unfortunately, I was planning on saving it for the altar up above, but we'll see.



From: Kevin

Subject Round 1 actions

I agree, there may be more than one desecrated place in this area. Surin did hear the cleric say that the master (Falor) had given him the honor, so we can deduce that this is not Faldor.



From: Randy

Subject round 1 actions

Ranthir charges at the cleric (can he still apply his dodge bonus if he charges?) and attacks hard, careful not to get the blades near the girl.



From: Mark

Subject round 1 actions

As far as I am concerned he can apply his dodge bonus. He still takes a -2 to his AC for charging, bu the dodge brings that back up to a -1. He will then get +2 to his attack for charging.



From: Porter

Subject Round 1 actions

Guys, apparently my email hasn't been working for the past couple of days. I thought y'all were just being quiet.

I don't have time to go through everything right now. If you need to move things along, go ahead. Otherwise, I'll get synchronized back tonight.



From: Mark

Subject round 1 actions

I will not be doing the turn until after 9PM ET tonight. If you can get something in by then that would be great.



From: Porter

Subject Round 1 actions

Not again, Mund thinks to himself. This is what comes from treating elves like folk.

Mund rages and attacks the undead monster.



From: Mark

Subject Round 1

Init for round 1.

Allistair, Surin, Kal, Harp, Ranthir, Mund, Salix, Ragnar, Man, Bloodhulk

Ally analyzes the situation with a calm he finds surprising. He first notices that the little girl is still alive. However she is chained to a metal frame and suspended upside down over the steel alter. The man there is holding a golden chalice of some sort, collecting the blood that is flowing from the wounds on the girls wrists. There are quite a few people between the mage and the cleric so he moves to his right and a few steps forward to get a better view. As he moves he starts to get a strange feeling in the pit of his stomach. Putting the east wall to his side and a brazier behind him, he takes up position and chants his mage arrow spell. Four of the glowing blue bolts of force leap from his finger tips and strike the man in the back, burning holes in his robes (Damage 17).

Surin sees that the man's back is still turned and decides that this would be a great time to test Trestle's Hatchet. He had not had much use for the weapon so far but there was no time like the present. The cleric was a bit further than he usually liked to attack from but Anglewing had said that it would fly farther then a normal ax. He moves forward, his hand moving swiftly to his belt and grabbing the ax. Surin also starts to get a strange feeling in his stomach as he moves forward. A quick weave around Kal to get a better view and the ax was in the air (AC22, 4+11=15,miss). He watches, stunned as the ax bounces of the man's back, a loud clanging sound reverberating from the impact.

Kal stops for a second to to chant his mage arrow spell. His rapier points at the man and four more blue bolts of force slam into his back (Damage 12). Kal then starts to move forward to engage the man in hand to hand combat. An odd feeling whispers to him in the back of his mind.

Harp knows that the others actions are going to break the effect of the blessing they had asked for just a while ago. He moves to position himself to defend the others when the undead abomination moved to attack. His own blessing should give him some advantage on the first strike, before his own blessing fails. (Move and ready action). Harp almost gets sick to his stomach from the feeling of wrongness in the room.

Ran charges towards the man on the alter, his sword held high. As he moves, a sense of dread fills him. His vision fills with the sight of the little girl, strung up over the alter like a deer being bled, her eyes wide with panic and fear. The 1/2 elfs blade, with the force of his charge behind it, swings down and crashes into the mans shoulder. The robes separate revealing plate armor underneath. However, it is not enough to stop the enchanted steel (AC22, 18+13=31, hit, damage 6) as it crashes into the man's shoulder.

Mund had been waiting for this. Watching the empty eyes of the bloated creature next to him he sees the face respond as the blessing fades. Channeling the rage he feels for the betrayal of the barbarian tribes, he calls on the bear totem of his people. His blood goes hot in his veins and he whispers the word of command. His ax frosts over as he swings it at the things chest (AC13, 4+13=17, hit, damage 16) The ax sinks into the things chest with a wet squishing sound. Mund pulls the ax out and cuts at a bloated leg (AC13, 3+8=11,miss) but swings wide.

Salix feels some discomfort as he also moves as fast as he can towards the cleric at the alter. With the damage Kal and Ally had already done and with three against one odds, hopefully this fight would be a fast one.

Ragnar strides with the confidence of one in tune with his god. His shield held forth in both hands he chants the ritual of turning "Foul spawn of evil, in the name of my master I rebuke you! Hide your face lest he smite you to dust!" (Turn check 5-2=3, 5HD creatures affected, no effect) His shield starts to glow but something in the room seems to darken the cleansing power of the light. The creature stands unaffected.

The man turns, his eyes wide. "Who dares defile the sacrifice? Nerul will feast on your souls. But first hers." With a backward thrust, he shoves the dagger into the little girls chest all the way to the hilt. Blood gushes out of the vicious wound covering the man in her life's essence. Her eyes flutter and close, her last scream dying in her throat.

As the bloodhulk moves to strike at Mund Harp react first. His sword sweeps down (AC13, 16+12=28, hit, damage 10). His sword sinks into the things arm, blood splattering and oozing out of the wicked gash.

The hulk slams a fist at Mund (AC21, 6+9=15, miss) but the barbarian is able to duck under the huge ham fist as it whirls through the air at his head.


OODM: Round is over. I need round 2 actions.



From: Porter

Subject Round 2 actions

Mund doesn't have time to notice what's happening with the girl. This big ugly is taking up all of his attention. Why do they always seem to want to attack him?

Mund presses the attack on the big ugly.



From: Mark

Subject Round 2 actions

Well you attacked him first. Duh. ;)



From: Porter

Subject Round 2 actions

Huh? Mund don't understand.

*looks confused*

Mund smash!



From: Jason

Subject Round 2 actions

Figures... stupid penalties to turning. I wonder how many HD this thing has. Ragnar turns it again, and then moves. If the turn fails, he moves to F9 while drawing his sword. If it succeeds, he just advances to back the thing into the corner.

IC: Ragnar fights against the feeling of evil that permeates the area. The area was clearly dedicated to Nerul, but he was sure that Heironeous could reach him here as he could anywhere. Not faltering in his even pace, he continues to advance on the bloodhulk, saying "Your master cannot protect you from the might of Heironeous... not even here. Begone!"



From: Josh

Subject Round 2 actions

Everything stops for Kal when the girl gets killed. His vision narrows, his heart beats loudly in his head. Time distorts, every second takes five. All conscious thoughts have left him.

He instinctively moves around back of the cleric for a better angle of attack.

OOC: Kal moves to H12 with his 5 foot step and then attacks the cleric. Hopefully Salix will move ot f12 and we'll get flanking bonuses.