sakeriver.com

Round 1 actions, round 1, round 2 actions, maps

From: Mark

Subject Ambush

Harp and Kal's eyes adjust to the limited light. Down the alleyway they see a form step out from behind a pile of boxes. In the torch light his chain armor shimmers. "Come my brothers, the Reaper has sent more victims for us to take to his temple." The man starts chanting and Harp and Kal hear a rushing sound as others move to surround them. The cleric's sybilant voice rattles in the half light. Harp feels a compulsion to hold still and not move. He recognizes the feeling and throws it off (Will save, DC15, 15+7=22, save).(That was the surprise round.)

Round 1

Init: Kal, Harp, Thug1, Man, Thug2, Thug3, Thug4, Thug5, Thug6, Thug7, Thug8.

I will get an updated map out in a bit and then I need actions.



From: Mark

Subject map

Here is the map.




From: Mark

Subject turn

It is most likely going to be this evening before I can get the first round out. 4 "hot" things just dropped in my lap, all of which have the "Highest" priority. :)



From: Kevin

Subject Round 1 actions

Harp growls at the man - tyring to use magic on him, was he? Well, the best way to take care of that was to take that person out of the picture. Looking around, Harp says to Kal "Take that guy out first. MOVE, and I'll cover you."

OOC: If Kal moves down the wall (stays in row 6) Harp will then charge "M" (moving to Q7) taking a zillions AOO. If Kal moves to Q7, Harp will do a normal move to Q8 and take a normal attack.

He is pulling his sword as he moves.

Depending on what Josh writes for Kal, I may revise this.



From: Mark

Subject Round 1 actions

Well unless he changes it, he did want to cast Bull's Strength on himself, which he can do. He may provoke AOO, but he can do it.



From: Kevin

Subject Round 1 actions

Mark, in fact, forget what I wrote before. I need to see what Josh his in mind for Kal first.



From: Josh

Subject Round 1 actions

With these new guys around Kal, he's not casting Bulls Strength. He'll charge with Harp toward "M" and attack.



From: Josh

Subject Round 1 actions

Nix that, he'll run up with Harp and cast Magic Missle instead.



From: Mark

Subject Round 1 actions

Ok so give me the location Kal wants to move to?



From: Josh

Subject Round 1 actions

p6



From: Mark

Subject Round 1 actions

You do know that moving will possibly provoke AOO from T3 and T5?



From: Josh

Subject Looks

What do the people around us look like?



From: Mark

Subject looks

They look human with short swords, chain shirts and small wooden shields.



From: Josh

Subject Round 1 actions

Let me think about it for a bit. I'll see what Kevin's got in mind too. I didnt realize there were two OOA's.



From: Mark

Subject Round 1 actions

It will depend on the die rolls I make for them. right now Harp and Kal are threatened by 4 people. If they move out of those squares they provoke AOO. Kevin wants to get to the guy who talked to them, assuming, I think, that he is the leader.



From: Kevin

Subject Round 1 actions

Leader or not, he is the guy casting spells - and while Harp was able to shrug off the effects this time, next time he might not be so lucky. It will also depend on what Kal does. Harp will not leave him alone with 4 thugs around him.



From: Josh

Subject Round 1 actions

Kal quickly yells "Stay together. Where you move I'll move."

OOC: I'm about to hop in the shower then go to work. Kal's going to move or not move with Harp. If he's close to people he'll attack one, if he's further away he'll cast magic missile. He'd rather target "M", so if he's casting thats the target.

I'll be checking back again in about 20 minutes and then later tonight.



From: Josh

Subject round 1 actions

I forgot Kal's got Dodge and Mobility. He'll target T3 with his +1 AC dodge bonus. He also gets a +4 dodge bonus against all attacks of opportunity (which stacks with his mobilty bonus).

So I'll have Kal move to that p6 square and then cast magic missile at "M". I'm pretty sure Harps itching to get down that way too.



From: kevin

Subject Round 1 actions

Harp hears Kal's cry and watches him dash toward the chanting man. Well, at least they had the same idea - the spell caster had to go first. Harp had seen how folks like Salix and Allistair could turn the tide of a fight, and he did not want to be on the other side of one of them. Harp picks his moment, turns from the thugs in front of him, and moves toward the man, pulling his sword as he does. He hates giving thes others an open shot at his back, but normal thugs he could deal with after this spell caster was done. When he gets next to the man he takes a hack at him.

OOC: Mark, normal move action to Q7, drawing his sword as part of that action. Standard attack against "M" when he gets there. He will suffer whatever AOO there are.



From: Mark

Subject Round 1

Round 1

Init: Kal, Harp, Thug1, Man, Thug2, Thug3, Thug4, Thug5, Thug6, Thug7, Thug8

Harp turns to Kal and mutters "Spell caster. We need to take him down fast. Kal nods and moves nimbly along the rough hewn wall next to him. As he moves the two thugs behind him strike at his back. Kal is ready for them though and he twists out of the way, leaving the two gasping in disbelief (AOO, T3, AC25, 8+7=15, miss, T5, AC24, 7+7=14, miss). The elf moves down the alley way but is startled (Spot check 2+2=4 vs. Hide check 3+?=?, fail) when a figure in studded leather steps out and swings at him (Flat footed, AC15, 6+6=12, miss). Kal ducks instinctively and something swishes over his head. The elf comes up with his rapier and skewers the figure in front of him (T1,AC17, 7+12=19, hit, damage 7). His blade sinks into the figures shoulder drawing a grunt of pain from the man.

Harp turns to move as well trusting in his armor to protect him. The 1/2 orc blocks one of the swings with his buckler (AOO, T4, AC20, 9+7=16, miss) and ducks under the others sword (T8, AC20, 8+7=15, miss). He then rushes at the man down the alley. As he moves he notices that Kal has stopped and is fighting with another figure. Ignoring this figure Harp moves on past. As he moves by the figure lashes out with something but misses wildly (T1, AOO, AC20, 7+6=13, miss). Harp continues and drawing his sword as he moves heads in to combat with the dark figure. He takes a high line and the figure swings a large scythe up to block it. The big blade is too slow and Harp's sword crashes down on the man shoulder (AC16, 17+12=29, hit, damage 12). The man cries out in pain but does not fall. He shouts to the others "Get him, surround him you fools."

The man swings the back at Harp and the 1/2 orc jumps over the blade as it swishes by (AC20, 2+4=6, miss). Making a growling sound in his throat, the man steps back against the wall, using the refuse in the street as cover.

One of the figures that had been close to Kal follows him down the street and strikes at the elf's back (T3, AC21, 12+8=20, miss). Luckily, Kal had kept his attention on the man and at the last second dodges out of the way of the blade that was about to sink itself deep into his back. The bladesinger continues his dance, shifting out of the way as another of the thugs' swings his sword at his side (T5, AC20, 8+7=15, miss).

Two of the other thugs follow Harp down the alley way. When he stops to attack their leader, they rush his back. The first (T4) stumbles on something in the street as he goes, missing terribly (AC20, 2+9=11, miss). However, the second takes advantage of Harp's attention on the leader to slide his blade into a gap in the 1/2 orc's armor (AC20, 14+9=23, hit, damage 8). Harp grunts as the blade cuts a shallow furrow in his side.

OODM: Round 1 is over. I need actions for round 2.



From: Kevin

Subject Round 2 actions

OOC: Mark, would Harp consider "M" to now have partial cover from the crates?



From: Mark

Subject Round 2 actions

Yes. Unless Harp moves.



From: Kevin

Subject Round 2 actions

Harp feels his sword make a satisfying chunk in the man's shoulder. Well, he was flesh and blood, and that Harp could deal with. Harp can hear the sounds of combat behind him - Kal was probably doing his elvish dance around those thugs - good luck to them in trying to hit him. But, Harp thinks to himself, Kal's surrounded now, and may not be able to move where he needs to. But they had to take this spell caster out, and fast. Thinking as best he can, Harp shouts to Kal "protect yourself as best you can, I'll finish this guy off and then we can mop up these guys." With that, Harp takes a small step to give himself a better angle on the man with the scythe and attacks him with all of his skill.

OOC: Mark, 5 ft. step to R7, full attack on "M". Unless Kal comes up with a brilliant plan to take "M" out before Harp gets there. If he does, Harp will full attack T4 (and then T1 with the second attack if T4 happens to drop).



From: Mark

Subject Map

Round 2 map



From: Josh

Subject Round 2 actions

Kal's going to attempt to tumble to Q7. I'm not sure if this is going through an occupied area or just around it. The PHB has all the rules for this.

Firstly, Kal will apply his +1 dodge bonus to T4.

If it's not through an occupied space the DC is 15, failure meaning OOA's are provoked as normal (I believe my +4 mobility bonus still applies). If it suceeds no AOO's are provoked.

If it is through an occupied area then the DC is 25 and failure means he doesn't make it. Success means you make it and no AOO's are provoked.

If he makes it through he'll turn and attack M defensively unless he's down, in which case he'll attack T4.

If he doesn't make it through he'll use a Total Defense standard action, giving him a +6 stackable Dodge bonus. I think this means he'll get a +10 AC bonus against any AOO's provoked, but I'm not certain.

If you fill in some of the unknowns I'll have a more clear turn.