sakeriver.com

What to do cont., map and the plan

From: Kevin

Subject What to do

Jason, I am sure Mund would appreciate the extra AC. His is going to drop alot with the extra size and if he goes into a Rage (which I expect he will do).



From: Mark

Subject Map

Here is the map of the room and the hallway outside. I would like everyone to let me know, using the grid designators where your character will be. You know like Mund is in B3, etc.




From: Karl

Subject What to do next

Salix will be wherever Harp wants him, although he will say to Harp, "I have several spells that could help in battle with this creature, but I will need line of sight to use them effectively. Where would you like me to stand?"



From: Randy

Subject What to do next

While, until the fireball is sent and we are ready to move forward Ranthir will be hanging back towards the end of the hall. He will stand behind Harp. Probably at B or C 9. He will follow Harps lead on entering the room.



From: Porter

Subject Magic weapon

The magickers talk back and forth about the different ways they can make Mund more powerful. They keep asking Mund his opinion, as though he knows anything about magick. "Whatever you think. You're the magickers." he keeps saying, barely listening to the descriptions of the magicks.

But then Ragnar describes a spell that would make it as though whatever weapon Mund is using is a magical weapon, enabling him to fight creatures like the ghost or the gargoyles. "Hell yeah!" Mund says enthusiastically. "That sounds great!"

Mund wants to find out as much as possible about this miracle spell. Out of all the magickers, who can cast it? Is it only Rangar, or can any of Harp, Salix, and Allistair as well? How many times a day? How long does it last?



From: Mark

Subject Magic weapon

OODM: Mund might become a cleric if they can make weapons magic. :)



From: Porter

Subject Magic weapon

If the stupid DM would give us some decent treasure so that Mund could have a magic weapon, he wouln't need to do that. :p

It doesn't have to be fancy. A +1 kopesh sword would do nicely. Or a dagger. Or an bracers of magic fang.

Or *ANYTHING*!!!! :grrrrrr:



From: Karl

Subject Magic weapons

Well, I've heard of worse reasons for converting. ;-)



From: Mark

Subject Magic weapons

You got some treasure off the ogres in the first room. You have gotten all these neat keys.

I mean jesh. ;)



From: Porter

Subject Magic weapons

I slayed a friggin Dragon and all I got was this lame key. <_<



From: Kevin

Subject The plan

OOC: Sorry guys, my image of the room and hallway layout were different that what it acutally is.

I am going to propose the following:

We are lined up 40-50 feet down the hallway from the door (Harp and Mund in front, Kal and Ran next, etc.). Mund moves down to the closed door, opens it and gets the creatures attention. As it rushes the door, Mund scoots back to where we are waiting. Allistair targets C2 for the fireball, catching as much of the creature in the effect as possible (burning its arms off would be good).

Allistair would have informed us of how far back we need to stand to stay out of the blast range. Once the fireball goes off, we make a move down the hallway (with Allistair casting EP on Mund, Harp BS on Mund, Kal BS on himself, Ragnar doing MW on Mund's axe. Next turn, Mund leads into the room, pushing back the creature if needed. We enter the room, Ranthir and Harp to one side, Kal and Salix to the other, Surin where ever he thinks he can get a good lick in, Ragnar close to Mund for healing if needed and as a stopper in front of Allistair. I would like to keep a healing type close by a fighter type in case this thing gets in a really good hit.

Mund will try to keep the creatures attention while the rest of us pepper it from the sides. Remember it has a 10' reach and it will get an AOO if you try to close without using a 5 ft. step.

Overly complicated, I know, but they are not going to get any easier and we need to use what we have to our advantage.

Any suggestions or improvements?



From: Mark

Subject Magic weapons

It was a baby dragon. You beat up on a child. :)



From: Porter

Subject Magic weapons

Then instead of a magic sword, I should have gotten a magic dagger. <_<



From: Karl

Subject The plan

Salix can cast Bull's Strength, too, if you think we need it. If not, he has it for the next battle.



From: Josh

Subject The plan

We're not gonna try to kill this thing with missles? Kal's got 3 MM's, I'm sure allistar's got a ton, and there's probbaly some ranged weapons among us.



From: Kevin

Subject The plan

OOC: Harp is concerned that the creature's arms are long enough to reach through the door and hit whoever might be standing there to cast spells. He would rather have a big meat shield (like Mund) occupy the things attention while the rest of us beat on it (with spells or swords, depending on what you got).



From: Kevin

Subject The plan

OOC: Karl, lets keep that in reserve at this point.



From: Josh

Subject The plan

We can all shoot from something like 30 feet. I don't think that'll be a problem.



From: Jason

Subject The plan

ooc I thought Mund might like this spell :)

Not to volunteer someone else's character's abilities here, but wouldn't call lightning work nicely here? Trapped target, plenty of time to just wait for the bolts to come. If nothing else, it might drive him away from the door so we can get in. If not, we just keep blasting it until it dies or we run out of lightning, then charge.

As for position, Ragnar will be between Allistair and the door, and close enough to Mund to hold his weapon for a round to cast magic weapon if needed. Sorry that's not an exact location, but hopefully its good enough.

IC: As Ragnar mentions that he could enchant Mund's weapon to become magical, the barbarian's impatience disappears in a wide grin. Pleased by the sudden onslaught of questions, he replies "It requires only that I handle your weapon for a moment, asking the blessing of Heironeous on it. I'm sure Harp could do the same. Your brother might be able to work the same effect by his arcane arts, but I'm not sure./ooc its a level 1 wizard spell, but only Allistair knows if he has it/IC I'm only prepared to ask for the blessing once today, but it will last for five minutes, plenty of time for one fight and possibly enough for a second. It was the gargoyles we fought the other day that made me think of it; I was unable to harm them, and simply grabbing one like you did would not have even occured to me."



From: Josh

Subject The plan

I wasn't very clear here.

We can probbaly stand on b4 and angle it in no problem. Worth a shot at least.