sakeriver.com

Late turns, on-line auctions and a fight in room 5

From: Mark

Subject Turn

Sorry I did not get a turn out last night. We thought we might have had a gas leak in the house so we spent a couple hours outside waiting for the gas company to show up. No leak but it looks like an animal decided to die in out hot water heater vent flue.

I will try and get something today. However I have to run an auction for my company this afternoon.



From: Mark

Subject turn

Guys

I am sorry it is taking so long. I have the turn started but our auction took longer than I thought. The good news is that we won the auction and it is for about 5.5 million in business.

I will finish the turn tonight after Survivor.



From: Porter

Subject Turn

*AFTER* Survivor?

:pirate:



From: Josh

Subject Turn

We all understand.

We all get a little of the profits from that contract for our troubles though, right?

:-D



From: Jason

Subject Turn

How exactly is that good news? That just means more work for our DM!

More seriously though, congratulations on getting the business.



From: Mark

Subject Turn

Well it is not guarenteed yet but it gets us to the table so that our sales force can seal the deal.

I am working on the turn now.



From: Mark

Subject Fight in room 5

Round 1

Initiative: Surin (25), Harp (25), Kal (23), Ragnar (19), Allistair (11), Mund (9), Beetles (8), Ran (6), Salix (5)

After several long minutes of discussion about tactics the party decides to use the bottleneck of the room door to assist them in using archery to destroy these creatures. At Harp's suggestion Ragnar distributes the healing potions he has been carrying. Mund and Ran pick up a few extra quivers of arrows and bolts and the party moves down the long hall way to where the door is. Mund and Ranthir take up their places opposite from the door and prepare their bows. Harp has a torch lit and ready to throw into the room. Kal is next to Ran, Mund's everburning torch in one hand, his rapier in the other.

Harp looks around making sure every one is in place. He hopes that if the creatures can squeeze through the doorway, it will slow them down enough so that the party can shift places and retreat the way they had planned. Everyone is in position and Harp nods, releases the catch on the door and pushes it open. He tosses the torch a few feet into the room and Surin opens the shade on his bullseye lantern. The hallway fills with an eerie half light, enough for the elves and half-elves to see quite clearly. The humans can see ok, but the dancing shadows are a distraction.

In the sputtering light of the torch Mund and Ran can see the hulking forms of two beetles. At the sound of the door opening and the light being tossed in the two creatures scuttle towards the door. The larger of the two (B1) pushes the smaller out of the way and crashes into the doorway as Ran and Mund release their shots. Ran is startled by how fast the creatures move and his shot goes wide (AC19, 4+10=14, miss) but Mund's shot goes right down the gullet of the thing (AC19, 20+8=28, hit, critical threat, critical threat roll, AC19, 19+8=27, hit, critical hit, damage 24). The creature chitters and backs away from the door, trying to get a claw on the thing that is causing it pain.

The other beetle scuttles forward and tries to get through the door. It's pincers and feelers waving in front of it, Mund and Ran can smells it's fetid breath. It looks like the beetle(B2) will just be able to get them when it runs out of space. Not two feet from the two fighters the mandibles clack uselessly. Mund shouts a laugh and launches a couple of more arrows at the beast (AC19, 18+8=26, hit, 12+8=20, hit, damage 13) Ran's second shot bounce off the carapace but his third bolt finds it's mark (AC19, 13+10=23, hit, damage 7). With that the second beetle backs away as well.

During the next minute Mund and Ran continue to pour crossbow and longbow fire into the room. The beetles help them by scurrying around and providing them with targets. However, Mund has no luck. All of his arrows either miss or bounce harmlessly off the armored skin of the beetle (AC19, 8+8=16, miss, 7+8=15,miss, 9+8=17, miss, 10+8=18,miss, 1+8=9,miss, 4+8=12, miss, 3+8=11, miss)

Ran has a little better luck. His next two shots miss but then he finds the range and hits with five shots in a row (AC19, 4+10-14,miss, 2+10=12, miss, 12+10=22, hit, 10+10=20, hit, 11+10=21, hit, 20+10=30, hit, critical threat, critical threat roll, AC19, 16+10=26, hit, critical hit, 13+10=23, hit, B1 Damage 12, B2 damage 6,critical hit on B2, damage 6).

OODM: Ok that is the end of the first minute of combat. Let me know if you want to make any changes to what you are doing and I will run the second minute.



From: Jason

Subject Fight in room 5

With a start like that, what's to change? I'm sorry I doubted Mund.

Well, not really, but a good plan nevertheless.



From: Porter

Subject Fight in room 5

How injured are the critters?



From: Porter

Subject Fight in room 5

:lol:



From: Kevin

Subject Fight in room 5

OOC: Agreed. While the magid types might want to step in, I think keeping them for later and using up arrows and bolt is a VERY cheap way to beat these guys.

Porter, great idea. Thanks for bearing with me until it finally sunk in.

Mark, take it until we run out of ammo or get too tired (or they die).

Also, why does Ran get such absolutely terrible initiative rolls? His last 203 have been TERRIBLE.



From: Mark

Subject Fight in room 5

It is hard to tell for several reasons. \

First, there is not great light, especially for Mund. Second, vermin like this have a very spread out nervous system. Even when they are dead they twitch and stuff. Mund's first shot obviously hurt the thing and they have been peppered with bolts and arrow. They are obviously hurting but still seem to be moving around just fine.