Description

 

Levels

 

Ability Scores

ScoreModTemp
Score
Temp
Mod
STR16+316+3
DEX17+317+3
CON14+214+2
INT12+112+1
WIS100100
CHA15+215+2
TotalCurrentSubdual
Hit Points56560

Encumbrance

  • Lift Over Head
    230
    1xMAX LOAD
  • Lift Off Ground
    460
    2xMAX LOAD
  • Push/Drag
    1150
    5xMAX LOAD
 
SpeedMax
Load
Max
Dex
Chk
Pen
Run
L3076NormNormNorm
M20153+3-3x4
H20230+1-6x3
  • Load: 75
  • Speed: 30
 

Saving Throws

TotalBase
Save
Abi
Mod
Magic
Mod
Misc
Mod
Temp
Mod
Fort (Con)=7+5+2+0+0+0
Ref (Dex)=5+2+3+0+0+0
Will (Wis)=4+2+0+0+2+0
Saving Throw Modifiers
+2 Iron Will

Armor Class

17=10+4+0+3+0+0
Normal
AC
Armr
Bonus
Shld
Bonus
Dex
Mod
Size
Mod
Misc
Mod
Arcane
Spell Fail:
0Flat
Footed:
14
Armor
Check Pen:
-1Vs Touch
Attack:
13
AC Modifiers
+1 Dodge
+1 Two-Weapon Fighting
 

Armor and Protection

ItemTypeArmor
Bonus
Max
Dex
Check
Pen
Spell
Fail
SpeedWgt
Masterwk Studded LeatherLight45-1153020

Initiative

Initiative7=3+4
Dex
Mod
Misc
Mod
Initiative Modifiers
+4 Improved Initiative
 

Attack Bonuses

Total
Attack Bonus
Base
Attack Bonus
Abi
Mod
Size
Mod
Misc
Mod
Temp
Mod
Melee (Str)10/57/23000
Ranged (Dex)10/53000
Attack Bonus Modifiers

Weapons

ItemAttack
Bonus
DamageCriticalRangeSizeTypeWeightNotes
Masterwork Light Mace111d6+3x2-SB4+9 as off-hand weapons
Shortbow, Composite101d6x370MP2
Dagger101d4+319-20x2-SP1
+2 Longsword121d8+519-20x2-MS4+10/+5 when fighting two-handed

Feats and Traits

  • Racial Traits:
    1 Extra Skill Pt/Level
  • Class Features:
    Bonus Feat on Even Levels
  • Feats:
    Alertness
    Endurance
    Iron Will
    Two-Weapon Fighting
  • Class Feats:
    Blind-Fight
    Combat Reflexes
    Improved Initiative
    Dodge
    Quick Draw
    Two-Weapon Defense
  • Languages:
    Common
 

Skills

Skill
Mod
RanksAbi
Mod
Misc
Mod
Key
Ability
Syn
Appraise1=0+1+0INT0
Balance@3=0+3+0DEX0
Bluff2=0+2+0CHA0
Climb@8=5+3+0STR0
Concentration3=1+2+0CON0
Craft1=0+1+0INT0
Craft (armor)3=2+1+0INT0
Craft (weapon)4=3+1+0INT0
Decipher Script*1=0+1+0INT0
Diplomacy2=0+2+0CHA0
Disable Device*1=0+1+0INT0
Disguise2=0+2+0CHA0
Escape Artist@3=0+3+0DEX0
Forgery1=0+1+0INT0
Gather Information2=0+2+0CHA0
Handle Animal*7=5+2+0CHA0
Heal1=1+0+0WIS0
Hide@3=0+3+0DEX0
Intimidate2=0+2+0CHA0
Jump@8=5+3+0STR0
Knowledge*1=0+1+0INT0
Listen2=2+0+0WIS0
Move Silently@3=0+3+0DEX0
Open Lock*3=0+3+0DEX0
Perform2=0+2+0CHA0
Profession*0=0+0+0WIS0
Ride10=7+3+0DEX2
Search1=0+1+0INT0
Sense Motive0=0+0+0WIS0
Sleight of Hand*@3=0+3+0DEX0
Spellcraft*1=0+1+0INT0
Spot1=1+0+0WIS0
Survival0=0+0+0WIS0
Swim@6=3+3+0STR0
Tumble*@3=0+3+0DEX0
Use Magic Device*2=0+2+0CHA0
Use Rope3=0+3+0DEX0

*: Trained Only      @: Armor Check Penalty

Equipment and Money

  • Equipment:
    Arrows
    Oil
    Rations
    Bedroll
    Flint and Steel
    Rope
    Fishhooks
    Backpack
    Whetstone
    Waterskins
    Lantern, Hooded
    Belt Pouch
    Armorsmith's Tools
  • Equipment on Mount:
 
Money
CP0SP3GP9PP0

Familiar/Mount/Companion

NameRaceClassLevelAlignment
STRDEXCONINTWISCHA
Hit Points: Armor Class:
Abilities/Equipment

Spells

  • Spellbook:
  • Memorized Spells:
  • Spell Notes: