Description

 

Levels

 

Ability Scores

ScoreModTemp
Score
Temp
Mod
STR1000-5
DEX21+50-5
CON1000-5
INT16+30-5
WIS14+20-5
CHA1000-5
TotalCurrentSubdual
Hit Points34340

Encumbrance

  • Lift Over Head
    75.0
    1xMAX LOAD
  • Lift Off Ground
    150.0
    2xMAX LOAD
  • Push/Drag
    375.0
    5xMAX LOAD
 
SpeedMax
Load
Max
Dex
Chk
Pen
Run
L2024.75NormNormNorm
M1549.5+3-3x4
H1575.0+1-6x3
  • Load: 24
  • Speed: 20
 

Saving Throws

TotalBase
Save
Abi
Mod
Magic
Mod
Misc
Mod
Temp
Mod
Fort (Con)=3+2+0+0+1+0
Ref (Dex)=12+6+5+0+1+0
Will (Wis)=5+2+2+0+1+0
Saving Throw Modifiers
+1 vs fear

Armor Class

20=10+4+0+5+1+0
Normal
AC
Armr
Bonus
Shld
Bonus
Dex
Mod
Size
Mod
Misc
Mod
Arcane
Spell Fail:
0Flat
Footed:
15
Armor
Check Pen:
0Vs Touch
Attack:
16
AC Modifiers
 

Armor and Protection

ItemTypeArmor
Bonus
Max
Dex
Check
Pen
Spell
Fail
SpeedWgt
+1 Studded Leather ArmorLight450152010

Initiative

Initiative5=5+0
Dex
Mod
Misc
Mod
Initiative Modifiers
 

Attack Bonuses

Total
Attack Bonus
Base
Attack Bonus
Abi
Mod
Size
Mod
Misc
Mod
Temp
Mod
Melee (Str)7/26/10100
Ranged (Dex)13/85110
Attack Bonus Modifiers
+1 with sling or thrown weapons

Weapons

ItemAttack
Bonus
DamageCriticalRangeSizeTypeWeightNotes
Rapier(Masterwork)121D418-20X2NASP1Can use weapon finesse
Throwing Axe (3)(2 Masterwork, 1 +1 distance, retu141D4+1X22 10ft 1 2SS1
Sling(Masterwork)111D3X250ftSB29 bullets=2.5lbs
Dagger(melee)(Masterwork)101D319-20X2NASP/S0Can use weapon finesse
Dagger(Thrown)(Masterwork)111D319-20X210ftSP/S0

Feats and Traits

  • Racial Traits:
    +2 to Climb
    +2 to Jump
    +1 to Move Silently
    +2 to Listen
    Favored Class: Rogue
  • Class Features:
    Trapfinding
    Evasion
    Trap Sense
    Sneak Attack(4D6)
  • Feats:
    Deft Hands
    Weapon Finesse
    Quick Draw
  • Class Feats:
    Uncanny Dodge
    Simple Weapon Prof.
    Hand crossbow, short bow, rapier, short sword prof.
  • Languages:
    Common
    Halfling
    Dwarven
    Elven
    Orc
 

Skills

Skill
Mod
RanksAbi
Mod
Misc
Mod
Key
Ability
Syn
Appraise3=0+3+0INT0
Balance@6=1+5+0DEX0
Bluff4=4+0+0CHA0
Climb@2=0+0+2STR0
Concentration0=0+0+0CON0
Craft3=0+3+0INT0
Decipher Script*3=0+3+0INT0
Diplomacy0=0+0+0CHA0
Disable Device*13=10+3+0INT0
Disguise5=5+0+0CHA0
Escape Artist@13=8+5+0DEX0
Forgery3=0+3+0INT0
Gather Information0=0+0+0CHA0
Handle Animal*0=0+0+0CHA0
Heal2=0+2+0WIS0
Hide@18=9+5+4DEX0
Intimidate0=0+0+0CHA0
Jump@2=0+0+2STR0
Knowledge*3=0+3+0INT0
Listen13=9+2+2WIS0
Move Silently@15=9+5+1DEX0
Open Lock*13=8+5+0DEX0
Perform0=0+0+0CHA0
Profession*2=0+2+0WIS0
Ride5=0+5+0DEX0
Search13=10+3+0INT0
Sense Motive5=3+2+0WIS0
Sleight of Hand*@14=9+5+0DEX0
Spellcraft*3=0+3+0INT0
Spot2=0+2+0WIS0
Survival2=0+2+0WIS0
Swim@0=0+0+0STR0
Tumble*@13=8+5+0DEX0
Use Magic Device*2=2+0+0CHA0
Use Rope8=3+5+0DEX0

*: Trained Only      @: Armor Check Penalty

Equipment and Money

  • Equipment:
    Rapier (masterwork)
    Hand Axe (2) (masterwork)
    2 Potions of Invisible
    1 Potion of Cure Moderate
    1 Potion Shield of Faith +2
    Sling
    Bullets (40)
    Dagger (masterwork)
    Studded Leather Armor
    Thieves' toolkit (masterwork)(1lb)
    Chalk (2 pieces)
    Charcoal (2 pieces)
    Spool, thread (undyed)
    Needles (3)
    Thimble
    Candles (3)
    Pouch, salt(.5)
    Flint & Steel
    Backpack(2lbs)
    Traveller's outfit
    2 belt pouches(.5)
    Telescoping rod(extends to 10 feet)5lbs
    magnet(.5)

    Broach of Obad Hai
    Trackless Step
    Wild Empathy
    Charm Monster/Fay/1/day
  • Equipment on Mount:
    Saddle
    Rope, Silk, 50 ft
    Grappling hook
    Lantern, bullseye
    5 empty burlap sacks of varying sizes
    Disguise kit
    Bedroll
    Walking stick
 
Money
CP15SP10GP945PP0

Familiar/Mount/Companion

IapisPonyAnimal2
NameRaceClassLevelAlignment
STR13DEX13CON12INT2WIS11CHA4
Hit Points: 11Armor Class: 13
Abilities/Equipment
Light Load 0-75lbs
Med. Load 75-150lbs
Heavy Load 151-225lbs
Total weight of character and armor/weapons 50lbs

Spells

  • Spellbook:
  • Memorized Spells:
  • Spell Notes: