Description

 

Levels

 

Ability Scores

ScoreModTemp
Score
Temp
Mod
STR15+20-5
DEX18+40-5
CON15+217+3
INT12+10-5
WIS14+20-5
CHA1000-5
TotalCurrentSubdual
Hit Points82820

Encumbrance

  • Lift Over Head
    200
    1xMAX LOAD
  • Lift Off Ground
    400
    2xMAX LOAD
  • Push/Drag
    1000
    5xMAX LOAD
 
SpeedMax
Load
Max
Dex
Chk
Pen
Run
L3066NormNormNorm
M20133+3-3x4
H20200+1-6x3
  • Load: 51
  • Speed: 30
 

Saving Throws

TotalBase
Save
Abi
Mod
Magic
Mod
Misc
Mod
Temp
Mod
Fort (Con)=8+6+2+0+0+0
Ref (Dex)=8+2+4+0+2+0
Will (Wis)=6+2+2+0+2+0
Saving Throw Modifiers
Iron will +2 will save
Lightning Reflexes +2 Reflex save
+2 save vs. enchantment spells or effects

Armor Class

25=10+8+3+4+0+0
Normal
AC
Armr
Bonus
Shld
Bonus
Dex
Mod
Size
Mod
Misc
Mod
Arcane
Spell Fail:
0Flat
Footed:
21
Armor
Check Pen:
0Vs Touch
Attack:
14
AC Modifiers
 

Armor and Protection

ItemTypeArmor
Bonus
Max
Dex
Check
Pen
Spell
Fail
SpeedWgt
Elven Chainmail +3Light84-203020
Shield, small, steel +2Shield30-1006

Initiative

Initiative4=4+0
Dex
Mod
Misc
Mod
Initiative Modifiers
 

Attack Bonuses

Total
Attack Bonus
Base
Attack Bonus
Abi
Mod
Size
Mod
Misc
Mod
Temp
Mod
Melee (Str)10/58/32000
Ranged (Dex)12/74000
Attack Bonus Modifiers

Weapons

ItemAttack
Bonus
DamageCriticalRangeSizeTypeWeightNotes
+1 Ghost touch Longsword121D8+519-20/x2NAMS4Weapon Specialization, Weapon Focus
Quarterstaff91D6+2X2NAMB4Can be used as double weapon with penalties
Crossbow, Light, Masterwork141D819-20/x280FTMP420 Bolts(2LBS)Weapon Focus
Dagger91D4+219-20/x210FTMP/S12

Feats and Traits

  • Racial Traits:
    Low light vision
    Immunity to sleep spells
    +2 vs enchantment spells/effects
    + 2 on Diplomacy
    + 2 on Gather info
    +1 listen
    +1 spot
    +1 search
    Elven Blood
  • Class Features:
    Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
    Bonus Feats: At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
    These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.
  • Feats:
    blind fight
    dodge
    iron will
    lightning reflexes
    weapon focus (Crossbow, light)
    weapon focus (Longsword)
    weapon specialization (Longsword)
    Mobility (+4 Dodge vs. AOO when moving out of or within threatened area)
  • Class Feats:
    armor prof. light
    armor prof. medium armor prof. heavy
    martial weapon prof.
    shield prof.
    simple weapon prof.
    tower shield prof.
  • Languages:
    Common
    Elven
    Halfling
 

Skills

Skill
Mod
RanksAbi
Mod
Misc
Mod
Key
Ability
Syn
Appraise1=0+1+0INT0
Balance@4=0+4+0DEX0
Bluff0=0+0+0CHA0
Climb@6=4+2+0STR0
Concentration2=0+2+0CON0
Craft2=1+1+0INT0
Decipher Script*1=0+1+0INT0
Diplomacy2=0+0+2CHA0
Disable Device*1=0+1+0INT0
Disguise0=0+0+0CHA0
Escape Artist@4=0+4+0DEX0
Forgery1=0+1+0INT0
Gather Information2=0+0+2CHA0
Handle Animal*3=3+0+0CHA0
Heal2=0+2+0WIS0
Hide@4=0+4+0DEX0
Intimidate1=1+0+0CHA0
Jump@6=4+2+0STR0
Knowledge*3=2+1+0INT0
Listen4=1+2+1WIS0
Move Silently@4=0+4+0DEX0
Open Lock*4=0+4+0DEX0
Perform0=0+0+0CHA0
Profession*2=0+2+0WIS0
Ride8=4+4+0DEX0
Search3=1+1+1INT0
Sense Motive2=0+2+0WIS0
Sleight of Hand*@4=0+4+0DEX0
Spellcraft*1=0+1+0INT0
Spot4=1+2+1WIS0
Survival2=0+2+0WIS0
Swim@6=4+2+0STR0
Tumble*@4=0+4+0DEX0
Use Magic Device*0=0+0+0CHA0
Use Rope4=0+4+0DEX0

*: Trained Only      @: Armor Check Penalty

Equipment and Money

  • Equipment:
    Amulet of Health +2
    Shield of Faith +2 Potion 1
    CMW Potion 1
    Wand of CLW (50 charges)
    Backpack 2lb 1
    Blanket 3lb 1
    Candle (10) 1
    Flask (3) 1
    Flint/steel 1
    Ink 1
    Inkpen 1
    Oil 1lb 1
    Parchment 5
    Pouch, belt 3lb 1
    Rations 1lb 5
    Sealing wax 1lb 1
    Soap 1lb 1
    Torch 1lb 2
    Waterskin 4lb 1
    Whetstone 1lb 1
    Holy Symbol, wood 1
    Horse, Light 1
    Traveler's outfit 5lb 1

    Broach of Obad Hai
    Trackless Step
    Wild Empathy
    Charm Monster/Fey/1/day
  • Equipment on Mount:
    Riding saddle 25lb 1
    Saddlebags 8lb 1
    Pot, iron 10lb 1
    Bedroll 5lb 1
    Sack 1
 
Money
CP0SP0GP325PP0

Familiar/Mount/Companion

NameRaceClassLevelAlignment
STRDEXCONINTWISCHA
Hit Points: Armor Class:
Abilities/Equipment

Spells

  • Spellbook:
  • Memorized Spells:
  • Spell Notes: