Description
- Character Name:
Ragnar Stonehands - Campaign:
Kalevan - Player:
Dann - Race:
Dwarf - Alignment:
Lawful Good - Deity:
Heironeous - Gender:
Male - Age:
65 - Size:
m - Height:
4'1 - Weight:
140 - Complexion:
Tan - Hair:
Brown - Eyes:
Brown - Handedness:
Right - Experience:
29530
Levels
- Barbarian:
0 - Bard:
0 - Cleric:
8 - Druid:
0 - Fighter:
0 - Monk:
0 - Paladin:
0 - Ranger:
0 - Rogue:
0 - Sorceror:
0 - Wizard:
0
Ability Scores
| Score | Mod | Temp Score | Temp Mod | |
| STR | 16 | +3 | 0 | -5 |
| DEX | 10 | 0 | 0 | -5 |
| CON | 16 | +3 | 0 | -5 |
| INT | 12 | +1 | 0 | -5 |
| WIS | 23 | +6 | 0 | -5 |
| CHA | 12 | +1 | 0 | -5 |
| Total | Current | Subdual | |
| Hit Points | 60 | 60 | 0 |
Encumbrance
- Lift Over Head
2301xMAX LOAD - Lift Off Ground
4602xMAX LOAD - Push/Drag
11505xMAX LOAD
| Speed | Max Load | Max Dex | Chk Pen | Run | |
| L | 30 | 76 | Norm | Norm | Norm |
| M | 20 | 153 | +3 | -3 | x4 |
| H | 20 | 230 | +1 | -6 | x3 |
- Load: 0
- Speed: 30
Saving Throws
| Total | Base Save | Abi Mod | Magic Mod | Misc Mod | Temp Mod | |||||||
| Fort (Con) | = | 10 | + | 6 | + | 3 | + | 1 | + | 0 | + | 0 |
| Ref (Dex) | = | 3 | + | 2 | + | 0 | + | 1 | + | 0 | + | 0 |
| Will (Wis) | = | 13 | + | 6 | + | 6 | + | 1 | + | 0 | + | 0 |
| Saving Throw Modifiers | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Armor Class
| 23 | = | 10 | + | 9 | + | 3 | + | 0 | + | 0 | + | 1 | Normal AC | Armr Bonus | Shld Bonus | Dex Mod | Size Mod | Misc Mod |
| Arcane Spell Fail: | 0 | Flat Footed: | 23 |
| Armor Check Pen: | 0 | Vs Touch Attack: | 11 |
| AC Modifiers |
|---|
| Ring of Protection + 1 |
Armor and Protection
| Item | Type | Armor Bonus | Max Dex | Check Pen | Spell Fail | Speed | Wgt |
| Full Plate +1 | Heavy Armor | 9 | 1 | -5 | 35 | 20 | 50 |
| Heavy Wooden Shield +1 | Shield | 3 | 0 | -1 | 15 | 0 | 10 |
Initiative
| Initiative | 0 | = | 0 | + | 0 |
| Dex Mod | Misc Mod |
| Initiative Modifiers |
|---|
Attack Bonuses
| Total Attack Bonus | Base Attack Bonus | Abi Mod | Size Mod | Misc Mod | Temp Mod | ||||||
| Melee (Str) | 9/4 | 6/1 | 3 | 0 | 0 | 0 | |||||
| Ranged (Dex) | 6/1 | 0 | 0 | 0 | 0 |
| Attack Bonus Modifiers |
|---|
Weapons
| Item | Attack Bonus | Damage | Critical | Range | Size | Type | Weight | Notes |
| Cold Iron Longsword | 11 | 1d8 +3 | 19-20/x2 | M | S | 4 | Weapon Focus: +1 hit | |
| Dagger | 7 | 1d4 +3 | 19-20/x2 | 10 ft | M | P/S | 1 |
Feats and Traits
- Racial Traits:
- +2 Constitution, -2 Charisma.
- Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.
- Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
- Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
- Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
- Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
- Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
- +2 racial bonus on saving throws against poison.
- +2 racial bonus on saving throws against spells and spell-like effects.
- +1 racial bonus on attack rolls against orcs and goblinoids.
- +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it's caught flat-footed, it loses its dodge bonus, too.
- +2 racial bonus on Appraise checks that are related to stone or metal items.
- +2 racial bonus on Craft checks that are related to stone or metal.
- Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
- Favored Class: Fighter. A multiclass dwarf 's fighter class does not count when determining whether he takes an experience point penalty for multiclassing - Class Features:
Domains:
Good
War - Feats:
Combat Casting
Improved Turning
Extra Turning - Class Feats:
Weapon Focus: Long Sword - Languages:
Common
Dwarven
Orcish
Skills
| Skill Mod | Ranks | Abi Mod | Misc Mod | Key Ability | Syn | ||||||
| Appraise | 1 | = | 0 | + | 1 | + | 0 | INT | 0 | ||
| Balance | @ | 0 | = | 0 | + | 0 | + | 0 | DEX | 0 | |
| Bluff | 1 | = | 0 | + | 1 | + | 0 | CHA | 0 | ||
| Climb | @ | 3 | = | 0 | + | 3 | + | 0 | STR | 0 | |
| Concentration | 14 | = | 11 | + | 3 | + | 0 | CON | 0 | ||
| Craft | 1 | = | 0 | + | 1 | + | 0 | INT | 0 | ||
| Decipher Script | * | 1 | = | 0 | + | 1 | + | 0 | INT | 0 | |
| Diplomacy | 1 | = | 0 | + | 1 | + | 0 | CHA | 0 | ||
| Disable Device | * | 1 | = | 0 | + | 1 | + | 0 | INT | 0 | |
| Disguise | 1 | = | 0 | + | 1 | + | 0 | CHA | 0 | ||
| Escape Artist | @ | 0 | = | 0 | + | 0 | + | 0 | DEX | 0 | |
| Forgery | 1 | = | 0 | + | 1 | + | 0 | INT | 0 | ||
| Gather Information | 1 | = | 0 | + | 1 | + | 0 | CHA | 0 | ||
| Handle Animal | * | 1 | = | 0 | + | 1 | + | 0 | CHA | 0 | |
| Heal | 6 | = | 0 | + | 6 | + | 0 | WIS | 0 | ||
| Hide | @ | 0 | = | 0 | + | 0 | + | 0 | DEX | 0 | |
| Intimidate | 1 | = | 0 | + | 1 | + | 0 | CHA | 0 | ||
| Jump | @ | 3 | = | 0 | + | 3 | + | 0 | STR | 0 | |
| Knowledge (Geo local) | * | 5 | = | 4 | + | 1 | + | 0 | INT | ||
| Knowledge (Religion) | * | 7 | = | 6 | + | 1 | + | 0 | INT | ||
| Listen | 6 | = | 0 | + | 6 | + | 0 | WIS | 0 | ||
| Move Silently | @ | 0 | = | 0 | + | 0 | + | 0 | DEX | 0 | |
| Open Lock | * | 0 | = | 0 | + | 0 | + | 0 | DEX | 0 | |
| Perform | 1 | = | 0 | + | 1 | + | 0 | CHA | 0 | ||
| Profession | * | 6 | = | 0 | + | 6 | + | 0 | WIS | 0 | |
| Ride | 0 | = | 0 | + | 0 | + | 0 | DEX | 0 | ||
| Search | 1 | = | 0 | + | 1 | + | 0 | INT | 0 | ||
| Sense Motive | 13 | = | 7 | + | 6 | + | 0 | WIS | 0 | ||
| Sleight of Hand | * | @ | 0 | = | 0 | + | 0 | + | 0 | DEX | 0 |
| Spellcraft | * | 6 | = | 5 | + | 1 | + | 0 | INT | 0 | |
| Spot | 6 | = | 0 | + | 6 | + | 0 | WIS | 0 | ||
| Survival | 6 | = | 0 | + | 6 | + | 0 | WIS | 0 | ||
| Swim | @ | 3 | = | 0 | + | 3 | + | 0 | STR | 0 | |
| Tumble | * | @ | 0 | = | 0 | + | 0 | + | 0 | DEX | 0 |
| Use Magic Device | * | 1 | = | 0 | + | 1 | + | 0 | CHA | 0 | |
| Use Rope | 0 | = | 0 | + | 0 | + | 0 | DEX | 0 |
*: Trained Only @: Armor Check Penalty
Equipment and Money
- Equipment:Boots of Striding and Springing
Periapt of Wisdom + 4
Ring of Protection + 1
Cloak of Resistance + 1
2 Platinum Rings
1 CMW Scrolls
Backpack (2)
Bedroll (5)
Flint and Steel
2 Holy Water (2)
Ink
2 Inkpen
20 Paper
Pot, iron (10)
Beltpouch (.5)
100 ft. Silk Rope (10)
Tent (20)
2 Waterskin(8)
Broach of Obad Hai
Trackless Step
Wild Empathy
Charm Monster/Fey/1/day - Equipment on Mount:Note on money: 900 gp are stored back in Gorn for safekeeping, and he carries the remainder.
| Money | |||||||
|---|---|---|---|---|---|---|---|
| CP | 0 | SP | 0 | GP | 1027 | PP | 0 |
Familiar/Mount/Companion
| Name | Race | Class | Level | Alignment |
| STR | DEX | CON | INT | WIS | CHA | ||||||
| Hit Points: | Armor Class: | ||||||||||
| Abilities/Equipment |
|---|
Spells
- Spellbook:Spells per Level:
0/1/2/3/4
6/7/6/5/4
(One spell from levels 1,2,3&4 must be a Domain spell) - Memorized Spells:0:
Light
Read Magic
Mending
Guidance
Detect Magic (x2)
1:Bless
Cause Fear
Command
Doom
Protection From Evil (+1 Level- D)
Sanctuary
Shield of Faith
2:(D)Aid (+1 caster level)
Align Weapon
Hold Person
Shatter
Silence
Sound Burst
3:
(D)Magic Circle against Evil
Daylight
Dispel Magic
Empty
Invisibility Purge
4:Empty
(D) Holy Smite
Poison
Summon Monster IV - Spell Notes:0 Turns used
Used Spells
0:
1:
2:
3:
4:
