Description

 

Levels

 

Ability Scores

ScoreModTemp
Score
Temp
Mod
STR19+40-5
DEX14+20-5
CON16+30-5
INT1000-5
WIS16+30-5
CHA1000-5
TotalCurrentSubdual
Hit Points75750

Encumbrance

  • Lift Over Head
    350
    1xMAX LOAD
  • Lift Off Ground
    700
    2xMAX LOAD
  • Push/Drag
    1750
    5xMAX LOAD
 
SpeedMax
Load
Max
Dex
Chk
Pen
Run
L30116NormNormNorm
M20233+3-3x4
H20350+1-6x3
  • Load: 60
  • Speed: 30
 

Saving Throws

TotalBase
Save
Abi
Mod
Magic
Mod
Misc
Mod
Temp
Mod
Fort (Con)=13+8+3+0+2+0
Ref (Dex)=6+2+2+0+2+0
Will (Wis)=10+5+3+0+2+0
Saving Throw Modifiers
Cloak of Resistance +2

Armor Class

20=10+7+1+2+0+0
Normal
AC
Armr
Bonus
Shld
Bonus
Dex
Mod
Size
Mod
Misc
Mod
Arcane
Spell Fail:
0Flat
Footed:
18
Armor
Check Pen:
-1Vs Touch
Attack:
12
AC Modifiers
0
 

Armor and Protection

ItemTypeArmor
Bonus
Max
Dex
Check
Pen
Spell
Fail
SpeedWgt
+2 Mithral BreastplateLight75-1153015
Masterwork BucklerShield100505

Initiative

Initiative6=2+4
Dex
Mod
Misc
Mod
Initiative Modifiers
Improved Initiative +4
 

Attack Bonuses

Total
Attack Bonus
Base
Attack Bonus
Abi
Mod
Size
Mod
Misc
Mod
Temp
Mod
Melee (Str)11/67/24000
Ranged (Dex)9/42000
Attack Bonus Modifiers
0

Weapons

ItemAttack
Bonus
DamageCriticalRangeSizeTypeWeightNotes
+1 Shocking Longsword131d8+7 +1d619-20/x2NAMS4Weapon Focus and Weapon Spec.
Masterwork Morn. Star121d8+4x2NAMB/P6
Might Comp. Long Bow (+4)101d8+4x3110MP3Weapon Focus

Feats and Traits

  • Racial Traits:
    ? Darkvision: Half-orcs (and orcs) can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-orcs can function just fine with no light at all.
    ? Orc Blood: For all effects related to race, a half-orc is considered an orc.
    ? Automatic Languages: Common and Orc.
    ? Favored Class: Barbarian.
  • Class Features:
    0
  • Feats:
    Improved Initiative
    Combat Relexes
    Alertness
    Improved Turning
    Weapon Specialization - Long Sword
    Weapon Focus - Long Bow
  • Class Feats:
    Weapon Focus(Longsword)
  • Languages:
    Common
 

Skills

Skill
Mod
RanksAbi
Mod
Misc
Mod
Key
Ability
Syn
Balance*@2=0+2+0DEX0
Climb*@7=3+4+0STR0
Concentration*@10=7+3+0CON0
Craft*@0=0+0+0INT0
Heal*@3=0+3+0WIS0
Hide*@2=0+2+0DEX0
Intimidate*@0=0+0+0CHA0
Jump*@9=5+4+0STR0
Knowledge*@0=0+0+0INT0
Listen*@5=0+3+2WIS0
Move Silently*@2=0+2+0DEX0
Open Lock*@2=0+2+0DEX0
Profession*@3=0+3+0WIS0
Ride*@7=5+2+0DEX0
Search*@0=0+0+0INT0
Tumble*5=1+2+2DEX

*: Trained Only      @: Armor Check Penalty

Equipment and Money

  • Equipment:
    Belt Pouch 1/2 lbs
    In pouch - 1 candle, fishhook, mirror, flint & steel, needle, 5 tindertwigs, silver holy symbol, 3 CLW potions, 1 vial holy water, 1 wand of CLW - 5 lbs
    Handy Haversack 5 lbs

    In Haversack - 1 candle, 3 day trail rations, 2 empty sacks, 2 water skins, 10 vials holy water, 1 healer kit, 15 tindertwigs, 50' silk rope, 5 sunrods, 1 ascender, armor maint. kit, 8 pair earplugs, collapsible grappling hook, fog cutter lantern, 3 pints oil, small magnet with hole in it, crowbar, 2 pulleys, folding saw, hack saw, snow goggles, sparker, 1 roll twine, 3 x 20 arrows, Bolt cutters, Grappling Ladder (20'), 150' silk rope, spider poles, Tarp

    Ring of Sustenance
    Platinum Ring
    Cloak of Resistance +2

    Wand CLW Charges left - 43

    Broach of Obad Hai
    Trackless Step
    Wild Empathy
    Charm Monster/Fey/1/day
  • Equipment on Mount:
    Heavy Horse - riding saddle, bit & bridle -total weight 26 lbs

    Pack horse - pack saddle, bit & bridle - weight 16 lbs.
    In pack saddle - bedroll, 1 lbs soap, 4 days trail rations, spade, 1 water skin, 4 vial holy water, 7 CLW potions 50' silk rope, 1 winter blanket, 1 10' chain, 1 miner's pick (total weight pack horse 40 lbs)
    Small harp
 
Money
CP0SP5GP350PP0

Familiar/Mount/Companion

Bloody StupidHeavy HorseAnimal3
NameRaceClassLevelAlignment
STR16DEX13CON15INT2WIS12CHA6
Hit Points: 18Armor Class: 13
Abilities/Equipment
Carry 0-200 light
201-400 medium
400-600 heavy
Total wt of character and armor/weapons 355lbs

Spells

  • Spellbook:
    0 level
    Create Water
    Cure Minor Wounds
    Detect Magic
    Detect Poison
    Guidance
    Inflict Minor Wounds
    Light
    Mending
    Purify Food
    REad Magic
    Resistance
    Virtue

    1st
    Bane
    Bless
    Bless Water
    Cause Fear
    Command
    Comprehend Lang.
    Cure Light Wounds
    Curse Water
    Deathwatch
    Detect Evil/Good
    Detect Undead
    Divine Favor
    Doom
    Endure Elements
    Entropic Shield
    Hide from Undead
    Inflict Light Wounds
    Magic Stone
    Magic Weapon
    Obscuring Mist
    Protection from Evil
    Remove Fear
    Sanctuary
    Shield of Faith
    Summon Monster 1

    2nd
    Aid
    Align Weapon
    Augury
    Bears Endurance
    Bulls Strength
    Calm Emotions
    Consecrate
    Cure Mod. Wounds
    Darkness
    Death Knell
    Delay Poison
    Desecrate
    Eagle Splendor
    Enthrall
    Find Traps
    Gentle Repose
    Hold Person
    Inflice Mod. Wounds
    Make Whole
    Owl's Wisdom
    Remove Paralysis
    Resist Energy
    Lesser Restoration
    Shatter
    Shield Other
    Silence
    Sound Burst
    Spiritual Weapon
    Status
    Summon Monster II
    Undetectable Alignment
    Zone of Truth
  • Memorized Spells:
    0-level
    Detect Magic
    Guidance
    Detect Magic
    Guidance
    Detect Magic

    1st
    Command
    Sanctuary
    Bless
    Bless
    Protection from Evil(Domain- as 4th level caster)

    2nd
    Bulls Strength
    Bulls Strength
    Shield Other
    Spiritual Weapon -Domain
  • Spell Notes:
    Domain Spells available

    Good
    Protection from evil (+1 Caster level)

    Aid (+1 Caster Level)

    War

    Magic Weapon
    Spiritual Weapon